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乐视“落地”美国专利先行

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  • Time of issue:2016-10-28 15:27
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(Summary description)南京华讯报:乐视公司10月19日在美国旧金山举行发布会,向听众推介这家中国民营企业所倡导的“生态”系统以及一系列新产品和服务。所谓“生态”,是当今信息技术产业流行语,可解读为产品和服务相关联的组合或整合。  2004年以互联网视频起家,乐视自我定位为互联网企业,逐步进入影视制作和发行、智能终端、电子商务、电动汽车等领域。在发布会上,乐视强调自己实现“生态”的手段,是打破业务、产品和服务之间的界线,

乐视“落地”美国专利先行

(Summary description)南京华讯报:乐视公司10月19日在美国旧金山举行发布会,向听众推介这家中国民营企业所倡导的“生态”系统以及一系列新产品和服务。所谓“生态”,是当今信息技术产业流行语,可解读为产品和服务相关联的组合或整合。  2004年以互联网视频起家,乐视自我定位为互联网企业,逐步进入影视制作和发行、智能终端、电子商务、电动汽车等领域。在发布会上,乐视强调自己实现“生态”的手段,是打破业务、产品和服务之间的界线,

  • Categories:最新消息
  • Author:
  • Origin:
  • Time of issue:2016-10-28 15:27
  • Views:
Information

  南京华讯报:乐视公司10月19日在美国旧金山举行发布会,向听众推介这家中国民营企业所倡导的“生态”系统以及一系列新产品和服务。所谓“生态”,是当今信息技术产业流行语,可解读为产品和服务相关联的组合或整合。

  2004年以互联网视频起家,乐视自我定位为互联网企业,逐步进入影视制作和发行、智能终端、电子商务、电动汽车等领域。在发布会上,乐视强调自己实现“生态”的手段,是打破业务、产品和服务之间的界线,简称“破界”。例如,此次“落地”美国,为适应当地消费者需求,在线乐视商城除了销售现有手机和电视机等产品,还拟投放“超级自行车”和“虚拟现实”(VR)头戴式显示装置。本次发布会场外,设置了乐视产品展示区,展品甚至包括一辆“升级版”乐视电动汽车。乐视集团CEO贾跃亭承认这些产品看似没有关联,却是代表未来的“新物种”。他表示,乐视“生态”落地美国,不是要与相关领域内同行企业“打擂和竞争”,而是要借助产业链整合和“跨产业链的价值重构……破界创新”。

  在落地美国之前,今年的4月20日,乐视曾在国内召开超级产品发布会,同时发布了四个新产品:汽车、电视、手机和VR,当时就吸引了无数人的眼球。在那次发布会的现场,除了展示乐视的产品、部分产品的价格以外,贾跃亭还展示了相关产品的专利数量,具体包括:EUI累计申请专利2349件,9路直播流技术申请专利67件,电视申请专利2597件,手机申请专利2307件,仅CDLA申请专利110余项,电动车申请专利833件,向美国提交超过100件专利。同时,据乐视官方媒体展示,其全球专利申请数量已达11000多件。

  看到这些令人眼花缭乱的术语和庞大的专利数量,很多人不禁要问:乐视要那么多专利干什么?专利真的有用吗?简单概括起来,像乐视这样愿意为专利投入大量资源的企业,都希望专利能起到以下作用。

  一是展示企业研发实力。贾跃亭或许很难将乐视各种产品的性能一一说清,但为了证明乐视具有强大的研发实力,他借用了专利这个工具。专利的基本属性是要具备新颖性、创造性和实用性,即必须是新的技术或设计,才能授予专利权。尽管贾跃亭只是介绍了专利申请的数量,但是并不影响他以此从侧面证明乐视的研发实力——看到如此庞大的专利申请数量,已经有不少人感叹:这么牛?!

  二是遵守国际商业游戏规则。互联网是生态,乐视希望建立新的规则,知识产权也是商业规则,这个规则在发达国家已经运行了很多年,成为正常的商业生态。乐视发布新产品时,专利的数量说明也是一种态度展示:乐视尊重知识产权,遵守国际商业游戏规则。遵守商业规则,向更先进的商业生态发展,才有发展前途。显然,乐视跟上了这样的节奏,也为它如今进军美国市场打下了良好的基础。

  三是保护企业的无形资产。乐视的创新技术,是企业员工发明创造的。乐视申请的专利,其专利申请人及授权后的专利权人,是乐视公司。在乐视庞大的员工体系中,其员工在工作中积累的创新,以专利形式留在乐视名下,不会因为员工离职带来损失。专利成为乐视公司无形资产有效保值的一种手段,同时保障乐视股东的利益。

  四是形成专利包、树立技术壁垒。9路直播流技术申请专利67件,CDLA申请专利110余项,电视申请专利2597件,手机申请专利2307件,电动车申请专利833件。从这些数据不难看出,不管是产品还是某一技术点,乐视都申请了大量专利,希望通过专利包,全面保护其产品和技术创新。通过这样的“圈地”行为,可以建立法律壁垒,提高同行进入该行业或生产该产品的门槛,巩固乐视产品的独占地位。同时,对于一些已经占有专利地位的竞争对手,大量专利也能在部分技术上占有技术话语权,减少竞争对手发难的几率,有效抗衡竞争对手打压,达到与竞争对手相互制衡的效果。

  乐视在国内的产品发布会,让我们看到了乐视对专利的重视。对于很多创新者来说,将专利做到乐视这样的数量需要一定时间的积累,有一定难度。但是,南京华讯认为大家应该看到:利用专利至少可以起到上述作用,而专利的用途,还远远不止这些。此次乐视“落地”美国的发布会,或许正从另一个角度告诉我们:乐视申请那么多专利到底要干什么。

Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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