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专利分析方法的分类

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(Summary description)一、专利分析方法的发展阶段  专利情报分析(以下简称专利分析)是指对来自专利文献中大量或个别的专利信息进行加工及组合,并利用统计方法或数据处理手段使这些信息具有纵览全局及预测的功能,并通过专利分析使它们由普通的信息上升为企业经营活动中有价值的情报。专利导航、专利分析评议、专利预警分析、行业专利趋势分析、产业专利分析等均是专利分析的下位概念。专利分析是保障企业技术竞争领先的有效措施和得力手段,成为企

专利分析方法的分类

(Summary description)一、专利分析方法的发展阶段  专利情报分析(以下简称专利分析)是指对来自专利文献中大量或个别的专利信息进行加工及组合,并利用统计方法或数据处理手段使这些信息具有纵览全局及预测的功能,并通过专利分析使它们由普通的信息上升为企业经营活动中有价值的情报。专利导航、专利分析评议、专利预警分析、行业专利趋势分析、产业专利分析等均是专利分析的下位概念。专利分析是保障企业技术竞争领先的有效措施和得力手段,成为企

  • Categories:最新消息
  • Author:
  • Origin:
  • Time of issue:2016-10-17 15:45
  • Views:
Information

  一、专利分析方法的发展阶段

  专利情报分析(以下简称专利分析)是指对来自专利文献中大量或个别的专利信息进行加工及组合,并利用统计方法或数据处理手段使这些信息具有纵览全局及预测的功能,并通过专利分析使它们由普通的信息上升为企业经营活动中有价值的情报。专利导航、专利分析评议、专利预警分析、行业专利趋势分析、产业专利分析等均是专利分析的下位概念。专利分析是保障企业技术竞争领先的有效措施和得力手段,成为企业技术创新的重要内容,是企业获取竞争优势的重要手段。

  各类专利分析报告是专利分析方法的载体。专利分析方法主要可以划分成三个发展阶段:概念形成阶段、学术研究阶段和工具实现阶段。

  Seidel于1949年第一个系统地提出专利引文分析的概念,他指出专利引文是后继专利基于相似的科学观点而对先前专利的引证,Seidel同时还提出了高被引专利其技术相对重要性的设想。有些专利分析方法更侧重于对专利信息内部的深层次挖掘和分析结果客观、准确的研究。如Byungun Yoon, Yongtae Park提出了一种把文本挖掘技术和联合分析、形态分析相结合的专利分析方法,利用专利信息发现新的、潜在的技术机会。

  20世纪90年代后随着信息技术、网络技术与专利数据库的不断发展、完善,专利分析法开始真正适用并应用于企业战略与竞争分析之中,各种分析体系也开始不断建立和完善。国外许多知识产权咨询机构都定义了不同的专利分析指标, 比如美国摩根研究与分析协会(Mogen Research & Analysis Association) 、美国知识产权咨询公司CHI、汤森路透等。

  随着计算机的普及,信息技术和网络技术的发展,专利信息分析逐渐从手工处理过渡到了以计算机为工具的时代。由于面对的专利数据非常庞大,各种专利分析方法往往需要依赖于专利分析工具加以实现,分析工具直接影响到专利信息分析的效率和准确性。这为专利分析提供了极大的便利条件,促进了专利信息分析方法的研究和拓展应用,而且也促使专利分析方法向自动化、智能化、网络化和可视化方向发展,出现了各种各样的专利分析工具,如TI(Thomson Innovation)、Innography、WPIS等。

  专利分析方法的主要发展历程

  二、专利分析方法的已有分类方法

  根据分析对象可分析的程度,通常将专利分析方法分为定性分析、定量分析、拟定量分析等类型。定量分析是利用数理统计、科学计量等方法对专利文献及其相关信息进行加工整理和统计分析。定量分析主要是主要是通过专利文献上所固有的著录项目来识别相关文献,经过数据加工分析获得相关信息和情报。定性分析是将专利文献信息的内部特征(如说明书、权利要求书的内容等)运用数据挖掘等手段进行归纳和整理,然后运用专业技术进行解读和分析的方法。专利拟定量分析是专利定量分析与定性分析相结合的分析方法。专利拟定量分析通常由数理统计入手,然后进行全面、系统的技术分类和比较研究,再进行有针对性的量化分析。

  有学者从分析维度的角度出发提出了“点”、“线”、“面”和“立体”四个层次的专利情报分析方法。“点”分析主要是对专利文献上固有的单个著录项,按有关指标分别进行统计分析,是对专利信息的初步挖掘。“线”分析对专利数量、专利权人、专利申请日等“点”情报按照时间、空间、分类等进行组配统计,或按照时间、空间、分类等进行再排序的过程。将“线”情报加以组合,即综合时间、空间、分类等方面的不同因素得到各种相互联系的有过技术发展状况的“面”情报。“立体”分析是指将上述“面”情报加以组合,则可得到专利与其它各因素间联系的全面情报,即用透视的观点或角度进行专利分析,把隐藏的所有的要素都详细的表露出来,最终得出技术分析结果。

  还有按照专利分析的深浅程度将专利分析方法分为一维分析方法、二维分析方法以及综合分析方法。还针对专利分析方法的分类方法还有基于不同研究目的和分析对象,比如针对不同研究目的或受众的专利分析方法、面向技术预见的专利分析方法、面向企业战略布局的专利分析方法、技术引进中的专利分析方法、专利价值的分析方法等。

  专利分析方法的分类已经落后于发展中的专利分析方法本身。但是,上述这些分类方法相对于整个专利分析体系来说仍过于笼统,仍然是借鉴普通的研究方法的分类为主,没有体现出专利分析的主体内容和过程实质,不利于初学者快速掌握专利分析方法的精髓。

  分析目的决定了分析内容,如只需要分析某行业的专利申请趋势,则应当以数据层面的分析为主,如需要对某一即将出口的产品进行专利侵权风险分析,则应当以技术层面的权利要求分析为主,如想要分析某一竞争对手的专利挖掘策略时,则应当在技术层面分析的基础之上进行策略上的宏观分析等。分析内容决定了需要分析的深入程度,有些分析内容不仅需要数据层面的分析,还需要技术层面、战略层面乃至系统应用层面的分析,如对竞争对手的分析,既需要统计其专利申请趋势的数据,又需要对其关注的重点技术、技术的研发动向等技术层面进行分析,还需要分析其专利布局策略、专利诉讼策略、专利运用策略等。

Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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