The U.S. Patent and Trademark Office has approved 48 patent applications from Apple.
Release time:
2016-09-29 15:53
Nanjing Huaxun U.S. Patent Latest News The U.S. Patent and Trademark Office has approved 48 patent applications from Apple. In the approval report, we found an Apple invention patent on environmental projection. Apple has a number of 3D projection patents related to camera systems. In fact, this patent is one of them. Lasers are used in many 3D projection techniques. The technology is currently being used in augmented reality applications, such as Microsoft's HoloLens for room projection and the Lenovo dual-lens camera in Google's Tango project.
According to Nanjing Hua news, Apple's 3D projection function in its iPhone 7 Plus camera requires a laser to scan the environment in 3D. The approved patent mentions that when the device (an iPhone) is operating in projection mode, the user can press a button to achieve it. Pressing the button activates the laser sensor to generate a beam of laser light so that circuitry in the device collects sample data, such as one piece of laser sample data and one piece of device location data.
In mid-September, Cook mentioned Secondary specialized school an interview that Apple was focusing on augmented reality rather than virtual reality. Augmented reality can be like this moment when the two of us sit face to face and talk to each other, while there can be some virtual things around us that we can see and interact.
In order to achieve this goal, it is necessary to fully implement 3D projection to make AR images accurately and perfectly presented in the user's field of view.
It is reported that augmented reality (AR) is actually a new technology that integrates real world information and virtual world information "seamlessly. Specifically, it is a technology that calculates the position and angle of the camera image in real time and adds the corresponding image, video, and 3D model. The goal of this technology is to set the virtual world on the screen in the real world and interact with it.
AR system has three outstanding characteristics: 1, the real world and virtual information integration; 2, with real-time interaction; 3, in the three-dimensional scale space to add positioning virtual objects.
In fact, this technology was proposed as early as 1990. However, at present in China, AR games are still in their infancy.
It is easy to confuse the concept of VR (Virtual Reality, virtual reality), which has rapidly formed a trend before. In the first quarter of 2016, the amount of capital investment in VR has greatly exceeded that in 2015.
Simply put, the scenes and characters seen in virtual reality are all fake, which is to substitute consciousness into a virtual world. Augmented reality sees scenes and characters that are part of the truth and part of the truth, bringing virtual information into the real world.
However, the investment bank Digi-Capital released an industry report on augmented reality and virtual reality, predicting that by 2020, the size of the two markets will reach $150 billion, of which AR may account for 80%, while VR only accounts for the remaining 20%.
According to analysts at Nanjing Huaxun, AR is to optimize the real world, while VR is to create a virtual world. As a very promising technology, AR has more advantages than VR in some scenarios. In the future, AR may be the first to see large-scale application. AR has a wide range of application scenarios, including simulation training, military, gaming, live TV, driving navigation, travel exhibitions, etc., designed to all aspects of work and life.
Nanjing Hua Xun U.S. patent believes that AR market space is far greater than VR, will become an important entrance of human-computer interaction. Compared with VR, AR has both virtual and real dimensions. Because it can overlap virtual and real and become a platform interface for human-computer interaction, AR can be combined with LBS, images and other technologies. Whether it is application scenarios or commercial entrance value at the consumer end, AR's market potential will be far greater than that of pure virtual VR.