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研发一哥恒瑞-紫杉醇数据涉嫌造假

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  • Time of issue:2017-10-18 16:35
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(Summary description)2017年9月份。一封写给“**市食品药品监督管理局”的举报信公布,举报者称自己曾在**公司工作,期间经历以及见证了该公司紫杉醇白蛋白申报资料的造假行为。  举报者表示,“通过药学研制过程中的中试三批的造假,该药企成功的获得了该产品注册时间上的绝对优势,获得了首仿资格,申请了1.6类新药资格”,而“与之同时进行相同品种的研发企业,包括石药集团、湖南科伦、齐鲁制药、正大天晴、浙江海正等,还只是停留在

研发一哥恒瑞-紫杉醇数据涉嫌造假

(Summary description)2017年9月份。一封写给“**市食品药品监督管理局”的举报信公布,举报者称自己曾在**公司工作,期间经历以及见证了该公司紫杉醇白蛋白申报资料的造假行为。  举报者表示,“通过药学研制过程中的中试三批的造假,该药企成功的获得了该产品注册时间上的绝对优势,获得了首仿资格,申请了1.6类新药资格”,而“与之同时进行相同品种的研发企业,包括石药集团、湖南科伦、齐鲁制药、正大天晴、浙江海正等,还只是停留在

  • Categories:最新消息
  • Author:
  • Origin:
  • Time of issue:2017-10-18 16:35
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  2017年9月份。一封写给“**市食品药品监督管理局”的举报信公布,举报者称自己曾在**公司工作,期间经历以及见证了该公司紫杉醇白蛋白申报资料的造假行为。

  举报者表示,“通过药学研制过程中的中试三批的造假,该药企成功的获得了该产品注册时间上的绝对优势,获得了首仿资格,申请了1.6类新药资格”,而“与之同时进行相同品种的研发企业,包括石药集团、湖南科伦、齐鲁制药、正大天晴、浙江海正等,还只是停留在申报临床阶段”,最终得出结论:该药企通过药学研制过程中的造假获得的收益可见一斑。

  尽管这封举报信自始至终都没有明确提及被举报药企的名字,但实际上明眼人一眼就能看得出来,其剑锋所指正是被业界认为是“研发一哥”的恒瑞医药。举报者称,基于造假数据,该企业获得了该产品注册上的抢仿,并提前进行了该产品新适应症的新药注册。

  而接下来则是药监部门的正式介入。上海市食品药品监督管理局出具的《投诉举报答复书》显示,就举报者所反映的上海恒瑞医药有限公司按照化药6类提交抗肿瘤仿制药“紫杉醇白蛋白”的注册申请,但药学申报资料中的数据为编造的相关事宜,该局组织相关部门进行了专题研究,委派核查人员赴上海恒瑞进行实地调研,并与“紫杉醇白蛋白”(注射用紫杉醇(白蛋白结合型))项目负责人了解核实了相关情况。

  经查实,注射用紫杉醇(白蛋白结合型)由上海恒瑞和江苏恒瑞共同研发,其中上海恒瑞负责小试、中试研发,江苏恒瑞负责工艺验证、生产规模样品制备及后续研究及申报工作。2013年4月,江苏恒瑞作为注册申请人向江苏省食药监局递交了注射用紫杉醇(白蛋白结合型)的仿制药注册申请(化学药6类),江苏省局对该品种申请进行了受理、现场核查和审查上报工作。

  根据《药品注册管理办法》有关规定,申请人对品种注册申请全部资料的真实性负责。由于注射用紫杉醇(白蛋白结合型)注册申请人不在上海市行政管辖区,因此上海市食药监局无法对该品种注册申报资料进一步合适,建议向江苏省食品药品监督管理局进行投诉举报。

  从目前的处理结果来看,短期内关于恒瑞是否真的在注射用紫杉醇(白蛋白结合型)的注册申请上数据造假有一个明确的结果,尚且需要一段时间。但对于恒瑞来说,证明自身的清白却异常重要,这关系到的不仅是目前正在进行优先审评审批的进度,更是直接影响这一市场预期销售超10亿元人民币的重磅产品的未来市场表现。

  何为紫杉醇?

  作为一个全球重磅剂型品种,紫杉醇(白蛋白结合型)是由美国Abraxis BioScience公司研发并于2005年获得FDA上市批准,商品名为Abraxane,2010年Celgene公司以29亿美元首付款收购Abraxis,从而将Abraxane收入囊中。据西南证券报告,Abraxane 首个获批适应症为转移性乳腺癌,目前已经拓展至非小细胞肺癌和胰腺癌。随着适应症的不断拓展,该品种销售额不断攀升,2016 年全球销售额11.6亿美元,预计2020年该品种全球销售额将突破20亿美元。

  其良好的市场表现,一部分原因要归功于其对传统紫杉醇剂型的优化改进剂型,其相比传统剂型,拥有更好的疗效、优良的水溶性、 最低的毒副作用的优点。正因为其低副作用,因此该剂型可提高患者的耐受剂量,耐受剂量的增加也增加了紫杉醇的治疗效果。

  而在国内市场,2006年Abraxane在国内申报进口,并于2008年获得CFDA国内上市批准,用于治疗联合化疗失败的转移性乳腺癌或辅助化疗后6个月内复发的乳腺癌,其他适应症仍未获批。根据IMS 数据统计,2016 年Abraxane 国内销售额约3.2亿元,国内市场仍处于放量阶段。

  这也使得其成为了国内主流大型药企的热门仿制品种。据西南证券报告,目前国内申报该品种的企业已经有7家,包括海正药业、恒瑞药业、齐鲁制药、石药集团、正大天晴、科伦药业、江苏康禾生物等,其中又以恒瑞与石药两家进度最快。按照CDE发布的第20批优先审评通知,恒瑞医药与石药集团的注册申请已被纳入优先审评通告,预示着正式进入最后的报产审评审批阶段。也正因此,一但恒瑞医药在这一阶段被证实确实在申报过程中存在数据造假的问题,那么对于产品上市的进度以及在紫杉醇这一市场领域的竞争力影响无疑都是巨大的。

  一般总是习惯被“盯上”的都属于行业内的明星企业。他们在行业内举足轻重,在某种程度方面甚至可以代表行业发展的方向,对于这类公司的关注是一件具备积极意义的事情。但从企业的角度而言,对于怀有特殊目的的关注,最好的应对方法其实还是加强自身的功力建设,不管是加强知识产权保护意识,还是将自身的相关申报数据研究扎实,都有助于企业的自身发展。

Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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