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罗氏阿尔茨海默症新型化合物专利

  • Categories:最新消息
  • Author:华讯知识产权
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  • Time of issue:2018-12-12 15:16
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(Summary description)阿尔茨海默症(AD)是一种神经系统退行性疾病,临床上以记忆障碍、失语、失认、等全面性痴呆表现为特征,俗称老年痴呆症,单在美国就有近500万患者。随着我国人口老龄化的进程,阿尔茨海默症将会成为公共健康的重大威胁。 药物开发的困境“如果两个III期试验都能取得阳性结果,我们将在2019年向FDA提出新药上市申请”,这是vTvTherapeutics首席执行官StephenHolcomb在今年1月初接受

罗氏阿尔茨海默症新型化合物专利

(Summary description)阿尔茨海默症(AD)是一种神经系统退行性疾病,临床上以记忆障碍、失语、失认、等全面性痴呆表现为特征,俗称老年痴呆症,单在美国就有近500万患者。随着我国人口老龄化的进程,阿尔茨海默症将会成为公共健康的重大威胁。 药物开发的困境“如果两个III期试验都能取得阳性结果,我们将在2019年向FDA提出新药上市申请”,这是vTvTherapeutics首席执行官StephenHolcomb在今年1月初接受

  • Categories:最新消息
  • Author:华讯知识产权
  • Origin:
  • Time of issue:2018-12-12 15:16
  • Views:
Information

阿尔茨海默症(AD)是一种神经系统退行性疾病,临床上以记忆障碍、失语、失认、等全面性痴呆表现为特征,俗称老年痴呆症,单在美国就有近500万患者。随着我国人口老龄化的进程,阿尔茨海默症将会成为公共健康的重大威胁。

 

药物开发的困境

“如果两个III期试验都能取得阳性结果,我们将在2019年向FDA提出新药上市申请”,这是vTv Therapeutics首席执行官Stephen Holcomb在今年1月初接受采访时就阿尔茨海默症药物azeliragon的表态,正是因为阿尔茨海默症新药开发的失败率足够高,azeliragon吸引到的关注才足够多。不过正所谓希望越大,失望越大,当4月10日传来azeliragon在一个III期临床中疗效数据不抵安慰剂的时候,vTv Therapeutics的股价也跌得足够狠,收盘时78%的跌幅直接让其股价定格在了0.71美元。

类似的惨烈事件在制药巨头身上也没少发生过。2016年11月23日solanezumab的第3项大型III期EXPEDITION3研究再次传来失败消息后,礼来股价以大跌10.5%收场。Axovant花费500万美元从GSK淘来一个经历过4项试验失败但安全性和耐受性看似还不错的药物intepirdine,在2017年9月27日宣布III期MINDSET研究未能到达终点,在24周时对患者的认知功能和活动方式没有改善作用,Axovant的股价从因此从27.98美元的高点跌到5.54美元。

阿尔茨海默症简直就是新药研发的“活葬场”,如果想对这句话有更深一点认知的话,不妨看一张来自医药魔方全球新药库的图表(点击图片放大查看),仅Aβ一个靶点就有8个项目失败或夭折,更不用提还有AChE、BACE了……这个失败率可以说是相当令人震惊了。

 

发病机制

无论是Solanezumab,还是Intepirdine,又或是其他药物,在一项临床试验失败之后总能够找到一些对失败看似合理的解释,并提出改进策略,而这些临床试验决策的不确定性正是由于对疾病认识的不足导致的,这不仅是因为我们缺乏合理的动物模型、缺少研究手段,更是由于我们大脑的复杂性所决定的。在阿尔茨海默症这一名词提出100多年后的今天,我们对发病机理仍未清楚,针对如何发病现在主要存在三种假说:淀粉蛋白级联假说、APOE4假说和Tau蛋白假说。

 

罗氏阿尔茨海默症新型化合物专利申请

2017年制药巨头罗氏(Roche)递交的新型化合物专利申请(WO2018007331A1, fused pyrimidine derivatives)涉及抗老年痴呆领域,为一抗淀粉蛋白候选药物。有研究表明,阿尔茨海默症和脑部“老年斑”以及大脑皮层和皮层下神经纤维缠结有密切关系,脑部“老年斑”是β淀粉样蛋白斑块造成的,该蛋白被认为是一种神经毒剂,它是由Aβ42蛋白形成,而Aβ42蛋白则是淀粉样蛋白前体蛋白(APP)经由β-分泌酶和γ-分泌酶有序切断产生,因此β-分泌酶和γ-分泌酶是抑制β淀粉样蛋白斑块形成的靶点。

该专利描述了一类可以抑制γ-分泌酶的化合物(见下图),其在体外测试中展现出了优良的活性。

 

小结

阿尔茨海默症领域的所有开发项目都可以称得上一场赌博,很显然启动这个项目对于罗氏来说是一场代价高昂的赌局,因为进入III期试验阶段的所有淀粉样蛋白靶向药物均经历了失败,而且不看好淀粉样蛋白假说的声音越来越大。但风险越大可能的回报也越大,尤其是随着全球的老龄化,阿尔茨海默症变得日益普遍,现在该疾病已成为美国第六大死亡因素,即使疗效有限,一些常用的阿尔茨海默症药物,如多奈哌齐、加兰他敏和卡巴拉汀也有巨大的销售额,辉瑞的多奈哌齐峰值销售甚至达到了24 亿美元。

目前该化合物还处于早期研发阶段,能否真正成为新的药物,还需要看进一步的研究,但是其公布的新颖化合物结构以及作用机制,仍然有很大的参考价值。

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Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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