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RCEP全文发布,多项知识产权规定值得关注!

  • Categories:最新消息
  • Author:华讯知识产权
  • Origin:
  • Time of issue:2020-11-27 13:50
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(Summary description)本月15日,中国、日本、韩国、澳大利亚、新西兰以及东盟10国的15位贸易(商务)部长,共同签署了一份重要的自由贸易协定— 《区域全面经济伙伴关系协定》(以下简称《RCEP》)。《RCEP》所启动的东亚自贸区,是世界范围内人口数量最多、成员结构最多元的自由贸易区,是东亚经济发展近20年来最重要的里程碑。《RCEP》共20章,其中第11章专门制定了知识产权保护的举措,该章分为14节,共83条款和和过渡期安排、技术援助2个附件。《RCEP》涵盖了《民法典》规定的全部知识产权客体,如著作权、商标、地理标志、专利、外观设计等,涉及知识产权执法、合作、透明度、技术援助等多个领域。《RCEP》在世贸组织《与贸易有关的知识产权协定》(TRIPS)基础上,提升了东亚自贸区内知识产权整体保护水平,在考虑不同成员国的知识产权制度发展水平同时,针对不同的知识产权客体制定了新举措,为东亚自贸区知识产权的保护和促进提供了新方案,主要内容包括以下几点: 对著作权的权利内容进行了理清,首先,明确作者、表演者和录音制品制作者的专有权,对作者、表演者享有的信息网络传播权突出规定。其次,强调了录音制品的表演者和制作者有获得广播报酬的权利,对于直接或间接使用为商业目的而发行的录音制品进行广播,应当享有获得一次性合理报酬或收取许可使用费的权利。对广播组织专有权中“故意传播”的传播要件可以解释为“向公众再传播”。最后,对著作权进行了合理的限制,允许合适使用。譬如,为合法目的在其著作权和相关权利制度中提供适当的平衡,合法目的包括但不限于:教育、研究、批评、评论、新闻报道和为盲人、视障者或其他印刷品阅读障碍者获得已出版作品提供便利。 对有关商标保护的基础性规定进行了统一,首次,强调了集体商标、证明商标、地理标志得到保护。只要证明商标在缔约方受到保护,无须在其法律法规中将证明商标作为一个单独的类别对待。其次,确定了唯一的商标分类制度,该缔约方遵循依据《尼斯协定》制定的分类系统的翻译版本,在尼斯分类更新版本的官方翻译已经发布和出版的情况下,该缔约方应当遵循该版本。     最后,对商标注册和申请的主要流程进行了规定,要求缔约方应当设置商标注册制度,包括:向申请人提供驳回商标注册理由的书面通知的要求,书面通知可以是电子文本;申请人享有回复商标主管机关的通知,对初步驳回决定提出复审,以及对最终驳回决定启动诉讼程序。 规定专利审查的程序事项要增效提速,《RCEP》要求缔约方认识到提高各自专利制度的质量和效率以及简化和精简各自主管机关的程序的重要性,以造福于各自专利制度的所有使用者和全体公众。对专利申请、异议、撤销、注销或无效程序等,相应机关应当说明理由并采取书面形式的要求。此类决定可以以电子方式提供。 除上述内容之外,《RCEP》商业不正当竞争的情形进行了规定,确立了知识产权权利的实施与救济措施,包括一般义务、民事救济、边境措施、刑事救济,同时,还强调了7国适用《RCEP》部分条款有过渡期。根据《RCEP》的规定,该协定生效至少需要9个成员成员国批准,其中至少包括6个东盟成员国和至少3个非成员国家。目前该协议已顺利签署,RCEP各成员未来将各自通过国内法律制定、通过程序,履行《RCEP》中的各项义务,推动协定在各个成员国得到落实。

RCEP全文发布,多项知识产权规定值得关注!

(Summary description)本月15日,中国、日本、韩国、澳大利亚、新西兰以及东盟10国的15位贸易(商务)部长,共同签署了一份重要的自由贸易协定— 《区域全面经济伙伴关系协定》(以下简称《RCEP》)。《RCEP》所启动的东亚自贸区,是世界范围内人口数量最多、成员结构最多元的自由贸易区,是东亚经济发展近20年来最重要的里程碑。《RCEP》共20章,其中第11章专门制定了知识产权保护的举措,该章分为14节,共83条款和和过渡期安排、技术援助2个附件。《RCEP》涵盖了《民法典》规定的全部知识产权客体,如著作权、商标、地理标志、专利、外观设计等,涉及知识产权执法、合作、透明度、技术援助等多个领域。《RCEP》在世贸组织《与贸易有关的知识产权协定》(TRIPS)基础上,提升了东亚自贸区内知识产权整体保护水平,在考虑不同成员国的知识产权制度发展水平同时,针对不同的知识产权客体制定了新举措,为东亚自贸区知识产权的保护和促进提供了新方案,主要内容包括以下几点:



对著作权的权利内容进行了理清,首先,明确作者、表演者和录音制品制作者的专有权,对作者、表演者享有的信息网络传播权突出规定。其次,强调了录音制品的表演者和制作者有获得广播报酬的权利,对于直接或间接使用为商业目的而发行的录音制品进行广播,应当享有获得一次性合理报酬或收取许可使用费的权利。对广播组织专有权中“故意传播”的传播要件可以解释为“向公众再传播”。最后,对著作权进行了合理的限制,允许合适使用。譬如,为合法目的在其著作权和相关权利制度中提供适当的平衡,合法目的包括但不限于:教育、研究、批评、评论、新闻报道和为盲人、视障者或其他印刷品阅读障碍者获得已出版作品提供便利。

对有关商标保护的基础性规定进行了统一,首次,强调了集体商标、证明商标、地理标志得到保护。只要证明商标在缔约方受到保护,无须在其法律法规中将证明商标作为一个单独的类别对待。其次,确定了唯一的商标分类制度,该缔约方遵循依据《尼斯协定》制定的分类系统的翻译版本,在尼斯分类更新版本的官方翻译已经发布和出版的情况下,该缔约方应当遵循该版本。



    最后,对商标注册和申请的主要流程进行了规定,要求缔约方应当设置商标注册制度,包括:向申请人提供驳回商标注册理由的书面通知的要求,书面通知可以是电子文本;申请人享有回复商标主管机关的通知,对初步驳回决定提出复审,以及对最终驳回决定启动诉讼程序。

规定专利审查的程序事项要增效提速,《RCEP》要求缔约方认识到提高各自专利制度的质量和效率以及简化和精简各自主管机关的程序的重要性,以造福于各自专利制度的所有使用者和全体公众。对专利申请、异议、撤销、注销或无效程序等,相应机关应当说明理由并采取书面形式的要求。此类决定可以以电子方式提供。

除上述内容之外,《RCEP》商业不正当竞争的情形进行了规定,确立了知识产权权利的实施与救济措施,包括一般义务、民事救济、边境措施、刑事救济,同时,还强调了7国适用《RCEP》部分条款有过渡期。根据《RCEP》的规定,该协定生效至少需要9个成员成员国批准,其中至少包括6个东盟成员国和至少3个非成员国家。目前该协议已顺利签署,RCEP各成员未来将各自通过国内法律制定、通过程序,履行《RCEP》中的各项义务,推动协定在各个成员国得到落实。

  • Categories:最新消息
  • Author:华讯知识产权
  • Origin:
  • Time of issue:2020-11-27 13:50
  • Views:
Information

本月15日,中国、日本、韩国、澳大利亚、新西兰以及东盟10国的15位贸易(商务)部长,共同签署了一份重要的自由贸易协定 《区域全面经济伙伴关系协定》(以下简称《RCEP》)。《RCEP》所启动的东亚自贸区,是世界范围内人口数量最多、成员结构最多元的自由贸易区,是东亚经济发展20年来最重要的里程碑RCEP》共20章,其中11章专门制定了知识产权保护的举措该章分为14节,共83条款和和过渡期安排、技术援助2个附件RCEP》涵盖了《民法典》规定的全部知识产权客体,著作权、商标、地理标志、专利、外观设计等,涉及知识产权执法、合作、透明度、技术援助等多个领域。RCEP》在世贸组织《与贸易有关的知识产权协定》(TRIPS)基础上,提升了东亚自贸区内知识产权整体保护水平,在考虑不同成员国的知识产权制度发展水平同时,针对不同的知识产权客体制定了新举措,东亚自贸区知识产权的保护和促进提供了方案,主要内容包括以下几点:

著作权的权利内容进行了理清,首先,明确作者、表演者和录音制品制作者的专有权,对作者、表演者享有的信息网络传播权突出规定。其次强调了录音制品的表演者和制作者获得广播报酬的权利,对于直接或间接使用为商业目的而发行的录音制品进行广播,应当享有获得一次性合理报酬或收取许可使用费的权利。对广播组织专有权中“故意传播”的传播要件可以解释为“向公众再传播”。最后,对著作权进行了合理的限制,允许合适使用。譬如,为合法目的在其著作权和相关权利制度中提供适当的平衡,合法目的包括但不限于:教育、研究、批评、评论、新闻报道和为盲人、视障者或其他印刷品阅读障碍者获得已出版作品提供便利。

对有关商标保护的基础性规定进行了统一,首次,强调了集体商标、证明商标、地理标志得到保护。只要证明商标在缔约方受到保护,无须在其法律法规中将证明商标作为一个单独的类别对待。其次,确定了唯一的商标分类制度该缔约方遵循依据《尼斯协定》制定的分类系统的翻译版本,在尼斯分类更新版本的官方翻译已经发布和出版的情况下,该缔约方应当遵循该版本。

    最后,对商标注册和申请的主要流程进行了规定,要求缔约方应当设置商标注册制度,包括:向申请人提供驳回商标注册理由的书面通知的要求,书面通知可以是电子文本;申请人享有回复商标主管机关的通知,对初步驳回决定提出复审,以及对最终驳回决定启动诉讼程序。

规定专利审查的程序事项要增效提速RCEP》要求缔约方认识到提高各自专利制度的质量和效率以及简化和精简各自主管机关的程序的重要性,以造福于各自专利制度的所有使用者和全体公众。对专利申请、异议、撤销、注销或无效程序等,相应机关应当说明理由并采取书面形式的要求。此类决定可以以电子方式提供。

除上述内容之外,RCEP》商业不正当竞争的情形进行了规定,确立了知识产权权利的实施与救济措施,包括一般义务、民事救济、边境措施、刑事救济,同时,还强调了7国适用《RCEP》部分条款有过渡期根据RCEP》的规定,协定生效至少需要9个成员成员国批准,其中至少包括6个东盟成员国和至少3个非成员国家。目前该协议顺利签署,RCEP各成员未来将各自通过国内法律制定、通过程序,履行RCEP》中的各项义务,推动协定在各个成员国得到落实

Keyword:

Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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