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淘宝店铺链接删除类事件背后的专利侵权

  • Categories:最新消息
  • Author:华讯知识产权
  • Origin:
  • Time of issue:2021-03-18 16:42
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(Summary description)淘宝店铺链接删除类事件背后的专利侵权 随着电商平台的不断发展,在线购物已融入我们日常生活的方方面面,您是否遇到过在线上店铺购物时突然发现产品链接已删除或产品已下架,其实对于某些产品若发生上述情况很可能是因为存在专利侵权的问题。在今年,淘宝一灯具店铺就被投诉外观专利侵权。投诉方外观专利号ZL202030075422.1,专利名称吸顶灯(星球),其设计要点在于形状。将店铺的某款灯与专利中公开的吸顶灯外观做比较,除了灯芯处一个是圆柱形状一个是圆球形状外,两个灯的整体外观设计非常相似,因此该淘宝链接存在明显侵权行为,该淘宝店铺商家最终申诉失败,链接也被删除处置。 那何为专利侵权,专利侵权是指我国《中华人民共和国专利法》第60条所称的未经专利权人许可,实施其专利的行为。这里的实施是指制造、使用、许诺销售、销售、进口其专利产品或者使用其专利方法以及使用、销售许诺销售、进口依该方法直接获得的产品。其中,构成专利侵权必须以有效存在的专利为前提,实施已经被宣告无效、被放弃的专利或者专利期限已经届满的技术,不构成专利侵权。 关于专利侵权的判定,各级法院和专利行政部门在处理专利侵权纠纷时广泛采用的判断标准有以下几种:1)全面覆盖原则,即被控侵权的产品或者方法中含有权利要求书记载的全部必要技术特征;2)等同原则,即所属技术领域的普通技术人员在研究了专利权人的专利说明书和权利要求后,不经过创造性的智力劳动就能够联想得到的特征,并且与专利技术相比,在目的、功能、效果上相同或者基本相同,则应当认定侵权成立;3)禁止反悔原则,即专利权人在专利授权或者无效宣告程序中放弃的技术方案,在侵犯专利权纠纷案件中,禁止专利权人又将其纳入专利权保护范围;4)多余指定原则,即在忽略非必要技术特征的情况下,仅以权利要求中的必要技术特征来确定专利保护范围,并判定被控侵权客体是否落入权利要求保护范围的原则。 在企业生产经营的过程中,经常会遭遇被诉专利侵权的困扰,对企业的生产、销售造成重大的影响,不仅不利于企业的发展壮大,甚至会对企业造成无可挽回的负面影响,而对产品进行专利侵权检索是非常有效的规避这些风险的途径。侵权检索分为防侵权检索和被动侵权检索,防侵权检索是指为避免发生专利纠纷而主动对某一新技术新产品进行的专利检索,其目的是要找出可能受到其侵害的专利,从而采取规避、许可、无效等手段应对。被动侵权检索又称无效检索,是指被别人掌控侵权时进行的专利检索,其目的是为了要找出对受到侵害的专利提出无效诉讼的证据。可见,专利侵权检索在企业发展中同样占据重要地位。

淘宝店铺链接删除类事件背后的专利侵权

(Summary description)淘宝店铺链接删除类事件背后的专利侵权

随着电商平台的不断发展,在线购物已融入我们日常生活的方方面面,您是否遇到过在线上店铺购物时突然发现产品链接已删除或产品已下架,其实对于某些产品若发生上述情况很可能是因为存在专利侵权的问题。在今年,淘宝一灯具店铺就被投诉外观专利侵权。投诉方外观专利号ZL202030075422.1,专利名称吸顶灯(星球),其设计要点在于形状。将店铺的某款灯与专利中公开的吸顶灯外观做比较,除了灯芯处一个是圆柱形状一个是圆球形状外,两个灯的整体外观设计非常相似,因此该淘宝链接存在明显侵权行为,该淘宝店铺商家最终申诉失败,链接也被删除处置。



那何为专利侵权,专利侵权是指我国《中华人民共和国专利法》第60条所称的未经专利权人许可,实施其专利的行为。这里的实施是指制造、使用、许诺销售、销售、进口其专利产品或者使用其专利方法以及使用、销售许诺销售、进口依该方法直接获得的产品。其中,构成专利侵权必须以有效存在的专利为前提,实施已经被宣告无效、被放弃的专利或者专利期限已经届满的技术,不构成专利侵权。



关于专利侵权的判定,各级法院和专利行政部门在处理专利侵权纠纷时广泛采用的判断标准有以下几种:1)全面覆盖原则,即被控侵权的产品或者方法中含有权利要求书记载的全部必要技术特征;2)等同原则,即所属技术领域的普通技术人员在研究了专利权人的专利说明书和权利要求后,不经过创造性的智力劳动就能够联想得到的特征,并且与专利技术相比,在目的、功能、效果上相同或者基本相同,则应当认定侵权成立;3)禁止反悔原则,即专利权人在专利授权或者无效宣告程序中放弃的技术方案,在侵犯专利权纠纷案件中,禁止专利权人又将其纳入专利权保护范围;4)多余指定原则,即在忽略非必要技术特征的情况下,仅以权利要求中的必要技术特征来确定专利保护范围,并判定被控侵权客体是否落入权利要求保护范围的原则。



在企业生产经营的过程中,经常会遭遇被诉专利侵权的困扰,对企业的生产、销售造成重大的影响,不仅不利于企业的发展壮大,甚至会对企业造成无可挽回的负面影响,而对产品进行专利侵权检索是非常有效的规避这些风险的途径。侵权检索分为防侵权检索和被动侵权检索,防侵权检索是指为避免发生专利纠纷而主动对某一新技术新产品进行的专利检索,其目的是要找出可能受到其侵害的专利,从而采取规避、许可、无效等手段应对。被动侵权检索又称无效检索,是指被别人掌控侵权时进行的专利检索,其目的是为了要找出对受到侵害的专利提出无效诉讼的证据。可见,专利侵权检索在企业发展中同样占据重要地位。

  • Categories:最新消息
  • Author:华讯知识产权
  • Origin:
  • Time of issue:2021-03-18 16:42
  • Views:
Information

淘宝店铺链接删除类事件背后的专利侵权

随着电商平台的不断发展,在线购物已融入我们日常生活的方方面面,您是否遇到过在线上店铺购物时突然发现产品链接已删除或产品已下架,其实对于某些产品若发生上述情况很可能是因为存在专利侵权的问题。在今年,淘宝一灯具店铺就被投诉外观专利侵权。投诉方外观专利号ZL202030075422.1,专利名称吸顶灯(星球),其设计要点在于形状将店铺的某款灯与专利中公开的吸顶灯外观做比较,除了灯芯处一个是圆柱形状一个是圆球形状外,两个灯的整体外观设计非常相似,因此该淘宝链接存在明显侵权行为,该淘宝店铺商家最终申诉失败,链接也被删除处置。

那何为专利侵权,专利侵权是指我国《中华人民共和国专利法》第60条所称的未经专利权人许可,实施其专利的行为。这里的实施是指制造、使用、许诺销售、销售、进口其专利产品或者使用其专利方法以及使用、销售许诺销售、进口依该方法直接获得的产品。其中,构成专利侵权必须以有效存在的专利为前提,实施已经被宣告无效、被放弃的专利或者专利期限已经届满的技术,不构成专利侵权。

关于专利侵权的判定,各级法院和专利行政部门在处理专利侵权纠纷时广泛采用的判断标准有以下几种:1)全面覆盖原则,即被控侵权的产品或者方法中含有权利要求书记载的全部必要技术特征;2)等同原则,即所属技术领域的普通技术人员在研究了专利权人的专利说明书和权利要求后,不经过创造性的智力劳动就能够联想得到的特征,并且与专利技术相比,在目的、功能、效果上相同或者基本相同,则应当认定侵权成立;3)禁止反悔原则,即专利权人在专利授权或者无效宣告程序中放弃的技术方案,在侵犯专利权纠纷案件中,禁止专利权人又将其纳入专利权保护范围;4)多余指定原则,即在忽略非必要技术特征的情况下,仅以权利要求中的必要技术特征来确定专利保护范围,并判定被控侵权客体是否落入权利要求保护范围的原则。

在企业生产经营的过程中,经常会遭遇被诉专利侵权的困扰,对企业的生产、销售造成重大的影响,不仅不利于企业的发展壮大,甚至会对企业造成无可挽回的负面影响,而对产品进行专利侵权检索是非常有效的规避这些风险的途径。侵权检索分为防侵权检索和被动侵权检索,防侵权检索是指为避免发生专利纠纷而主动对某一新技术新产品进行的专利检索,其目的是要找出可能受到其侵害的专利,从而采取规避、许可、无效等手段应对。被动侵权检索又称无效检索,是指被别人掌控侵权时进行的专利检索,其目的是为了要找出对受到侵害的专利提出无效诉讼的证据。可见,专利侵权检索在企业发展中同样占据重要地位。

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Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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