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中国专利药正在崛起

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  • Time of issue:2017-05-19 14:22
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(Summary description)在医药领域,创新是一个永恒的主题。从仿制、仿创结合到创新像一个金字塔,处在最底层的仿制药生产企业永远面临低利润、竞争激烈的境地;而处在最上层的创新药,则可获取高额利润。面对诱人的市场“蛋糕”,世界主要制药强国都在加快创新药物研制步伐。  作为全球第二大医药市场,我国数千家制药企业生产的化学药品中,仿制药达95%以上。随着药企对创新药研发越来越重视,研发投入比重越来越大,中国创新药物已走到面临突破的

中国专利药正在崛起

(Summary description)在医药领域,创新是一个永恒的主题。从仿制、仿创结合到创新像一个金字塔,处在最底层的仿制药生产企业永远面临低利润、竞争激烈的境地;而处在最上层的创新药,则可获取高额利润。面对诱人的市场“蛋糕”,世界主要制药强国都在加快创新药物研制步伐。  作为全球第二大医药市场,我国数千家制药企业生产的化学药品中,仿制药达95%以上。随着药企对创新药研发越来越重视,研发投入比重越来越大,中国创新药物已走到面临突破的

  • Categories:最新消息
  • Author:
  • Origin:
  • Time of issue:2017-05-19 14:22
  • Views:
Information

  在医药领域,创新是一个永恒的主题。从仿制、仿创结合到创新像一个金字塔,处在最底层的仿制药生产企业永远面临低利润、竞争激烈的境地;而处在最上层的创新药,则可获取高额利润。面对诱人的市场“蛋糕”,世界主要制药强国都在加快创新药物研制步伐。

  作为全球第二大医药市场,我国数千家制药企业生产的化学药品中,仿制药达95%以上。随着药企对创新药研发越来越重视,研发投入比重越来越大,中国创新药物已走到面临突破的重要关口。

  近日,国内医药行业两起跨国并购在业内掀起一阵波澜:去年,绿叶制药集团宣布与瑞士Acino公司签约,以2.45亿欧元购买其旗下透皮释药系统和植入剂业务。与此相隔不久,复星医药发布公告,拟收购印度Gland Pharma Limited约86.08%的股权,这是迄今中国制药企业交易金额最大的海外并购案。

  加大在海外制药领域并购力度,已经成为中国医药企业提升研发水平、加快走向国际市场的重要着力点。绿叶制药集团相关人士指出,收购这样一家在细分领域拥有领先专业水平的欧洲公司业务,将极大提升绿叶制药在新型制剂领域的研发生产、国际注册、市场推广等方面的国际化水平,有助于进一步开拓全球市场。复星医药董事长陈启宇表示,中印两家药企的资源嫁接将有利于推动中国药企在研发创新及仿制药出口等方面的国际化步伐。

  事实上,以绿叶制药、复星医药和恒瑞医药、天士力等为代表的医药企业,已成为中国创新药物研发的“第一梯队”。绿叶制药目前有专利保护的产品占总收入的比重已达8成以上,并拥有丰富的在研产品线;“十二五”期间,复星医药的研发投入已经超过20亿元;截至目前,恒瑞医药先后承担4项国家863重大科技专项,22个项目列入国家“重大新药创制”专项,已申请200余项发明专利,其中100项全球专利(PCT专利);天士力则是中药现代化的代表。天士力控股集团副总裁孙鹤介绍,经过近20年的努力,天士力复方丹参滴丸已经顺利完成了美国FDA三期临床试验,进入数据统计和新药申报准备阶段。一旦注册成功,将成为全球首例通过美国FDA注册的复方中药产品。

  十年磨一剑。借助于中国医药产业的快速发展,以新药研发“第一梯队”为代表的一批本土药企在新药研发领域已崭露头角。从研发投入看,国内企业虽然在研发投入总额上与跨国药企还相差甚远,但近年来研发投入增长迅速,赶超势头强劲。统计显示,2015年,国内研发投入较高的8家企业研发投入增速都超过20%,恒瑞医药、复星医药、海正药业研发投入都超过8亿元人民币,赶上了一些全球50强中处方药销售上榜药企。从研发投入占销售收入比例来看,恒瑞医药、海正药业等企业都已达到或接近10%,已超过部分全球50强中仿制药企业。

  创新药物是指具有自主知识产权专利的药物。创新药从项目设立到被药监部门批准上市是一个漫长的、充满风险的、昂贵的过程,一般需要10到20年的周期和约10亿美元的经费;而10000个在研新药中,最终能进入临床的可能只有10个,真正销售能超过10亿美元的“重磅炸弹”则可能只有1个。另一方面,由于创新药专利保护期可长达20年,新药一旦研发成功,往往让公司股价暴涨,赚得盆满钵满。

  由于在研发力量、资金投入和新药储备等方面与跨国制药巨头仍有相当大的差距,中国创新药物研发尚处于起步阶段。

  近年来,美国FDA新药申请的505(b)(2)路径在新药研发领域越来越受到重视。此路径可以适用于两种类型的申报,一种是新化学分子,另一种是已批准药物的改变,包括适应症、配方、剂型、给药途径、用药方案等。对中国药企来说,采用505(b)(2)路径是一种切实可行的选择。505(b)(2)可以避免重复不必要的已经证明了的试验,使研发企业既节省经费投入、加快药品上市进程,又可享受新药带来的市场回报,是一种高成功率、低风险的研发战略。

  业内专家提出,对于目前以仿制药为主的中国药企来说,为了提高竞争力,有两条途径可以尝试:一是选择一些比较难以仿制的产品进行攻克,让竞争对手知难而退;二是挑战技术壁垒较低505(b)(2)产品,一旦成功,不仅可以在某些产品上形成专业优势,同时获得的独占权也规避了同行的竞争。

  另一方面,由于新药在美国注册和上市被业内公认为走向国际市场的“通行证”,近年来,复星医药、恒瑞医药、绿叶制药、天士力等企业纷纷在美国设立研发中心和相关机构,加快国际交流与合作,摸索了一套“中外结合,多快好省”的国际项目模式管理,为中国医药产品在欧美国家的注册、销售开创了一条新路。

  由于创新药物研发的特殊性,从基础研究、企业研发、临床试验、新药注册到市场推广,是一个漫长和复杂的链条,涉及科研院所、企业、政府、医院等多个环节。对此,专家提出,要牢牢把握国际创新药物发展新趋势,搭建政产学研用的联盟,从我国实际出发做好顶层设计。中国专利药正在崛起,愿在政府的积极引导下,生产出更多的良心药、高效药,使老百姓真正受益。

Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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