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从齐鲁和四环之争看SEP

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  • Time of issue:2017-03-03 01:59
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(Summary description)2015年,北京四环制药有限公司(以下简称四环制药)分别在内蒙古和山东两地起诉齐鲁制药有限公司(以下简称齐鲁制药)专利侵权;  2015年末至2016年,齐鲁制药向国家知识产权局专利复审委(以下简称复审委)对四环制药的数件专利提出无效宣告请求;  2017年1月,齐鲁制药将四环制药诉至北京知识产权法院,索赔400万元,理由四环制药构成垄断和不正当竞争。该案也是国内首例制药行业涉标准必要专利(SEP

从齐鲁和四环之争看SEP

(Summary description)2015年,北京四环制药有限公司(以下简称四环制药)分别在内蒙古和山东两地起诉齐鲁制药有限公司(以下简称齐鲁制药)专利侵权;  2015年末至2016年,齐鲁制药向国家知识产权局专利复审委(以下简称复审委)对四环制药的数件专利提出无效宣告请求;  2017年1月,齐鲁制药将四环制药诉至北京知识产权法院,索赔400万元,理由四环制药构成垄断和不正当竞争。该案也是国内首例制药行业涉标准必要专利(SEP

  • Categories:最新消息
  • Author:
  • Origin:
  • Time of issue:2017-03-03 01:59
  • Views:
Information

  2015年,北京四环制药有限公司(以下简称四环制药)分别在内蒙古和山东两地起诉齐鲁制药有限公司(以下简称齐鲁制药)专利侵权;

  2015年末至2016年,齐鲁制药向国家知识产权局专利复审委(以下简称复审委)对四环制药的数件专利提出无效宣告请求;

  2017年1月,齐鲁制药将四环制药诉至北京知识产权法院,索赔400万元,理由四环制药构成垄断和不正当竞争。该案也是国内首例制药行业涉标准必要专利(SEP)的侵权案件。

  “标准必要专利”( Standard-Essential Patents,简称SEP),指实施某项标准必不可少的专利。当专利被纳入标准之前,专利许可费受到竞争的限制,即如果许可费率过高,被许可人可自行研发可替代技术或寻求获得其他可替代技术的许可;当专利被纳入标准之后,由于生产符合标准的产品必须实施标准中所包含的专利技术,前述源于竞争的限制荡然无存,专利权人则据此获得巨大的市场控制力,因而产生两个问题:(1)专利挟持,即标准实施者在标准制定之前已经投入大量资金用于相关产品的设计、生产和销售,在标准制定以后,专利权人凭借标准必要专利的不可替代性而获得的巨大谈判优势和控制力迫使标准实施者支付高额的许可费用;(2)专利许可费叠加,即当某一标准由多个专利组成,而组成标准的专利分属于不同权利人时,标准的实施就必须获得多次授权,多次支付许可费,从而加剧专利挟持带来的问题。专利挟持和专利许可费叠加,导致标准必要专利许可谈判成本剧增,标准实施成本随之飙升。由于标准必要专利权人在许可方面拥有巨大的谈判能力,这种能力大部分并非源于其专利技术自身的价值,而是源于整个产业的参与者前期已经付出的不可恢复的总投资,因此当标准被制定出来后,如果专利权人宣称其专利对于标准的适用是必不可少的,则该专利即为标准必要专利,要受到FRAND许可承诺的限制。

  国内主流观点曾认为强制性标准中的技术知识是一种公共资源。2005年我国标准化管理委员会公开发布的《国家标准涉及专利的规定(暂行)》(征求意见稿)就秉承了这种认识。征求意见稿第三条规定“强制性国家标准不应含有专利,推荐性国家标准原则上不反对标准中含有专利”,由此完全否定在国家强制性技术标准之中纳入专利技术。不知为何,2014年1月1日我国《国家标准涉及专利的管理规定(暂行)》正式实施的时候,关于强制性技术专利的规定就变成了如下规定:

  第九条 国家标准在制修订过程中涉及专利的,全国专业标准化技术委员会或者归口单位应当及时要求专利权人或者专利申请人作出专利实施许可声明。该声明应当由专利权人或者专利申请人在以下三项内容中选择一项:

  (一)专利权人或者专利申请人同意在公平、合理、无歧视基础上,免费许可任何组织或者个人在实施该国家标准时实施其专利;

  (二)专利权人或者专利申请人同意在公平、合理、无歧视基础上,收费许可任何组织或者个人在实施该国家标准时实施其专利;

  (三)专利权人或者专利申请人不同意按照以上两种方式进行专利实施许可。

  第十条 除强制性国家标准外,未获得专利权人或者专利申请人根据第九条第一项或者第二项规定作出的专利实施许可声明的,国家标准不得包括基于该专利的条款。

  第十四条 强制性国家标准一般不涉及专利。

  第十五条 强制性国家标准确有必要涉及专利,且专利权人或者专利申请人拒绝作出第九条第一项或者第二项规定的专利实施许可声明的,应当由国家标准化管理委员会、国家知识产权局及相关部门和专利权人或者专利申请人协商专利处置办法。

  可见,对于推荐性国家标准,国家明确规定了专利权人须向任何愿意实施该专利的实施方做出公平、合理、无歧视的许可承诺,然而对于强制性国家标准,却留了一个口子,即专利权人或者专利申请人拒绝作出第九条第一项或者第二项规定的专利实施许可声明的,应当由国家标准化管理委员会、国家知识产权局及相关部门和专利权人或者专利申请人协商专利处置办法。

  目前复审委的最新判决为维持四环制药ZL201110006357.7号专利有效,ZL200810093966.9号、ZL200610103455.1号发明专利全部无效。

  依据上诉法条分析,该案的走向也就显而易见,一是齐鲁制药可以依据上述判决,向上级法院提出上诉,二是齐鲁制药可以提出确认之诉,要求法院确认四环制药有以公平、合理、无歧视的原则对齐鲁制药进行专利许可的义务,三是更有攻击性的方式就是以四环制药涉嫌垄断与不正当竞争的理由进行起诉,其垄断与不正当竞争的行为体现在作为“马来酸桂哌齐特”药品标准必要专利的权利人,四环制药拒绝在公平、合理、无歧视的基础上与齐鲁制药谈判专利许可。

  新闻来源:http://www.360doc.com/content/17/0301/09/26437691_632880582.shtml

  本新闻经华讯团队重新编辑整理并添加分析意见。

Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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