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魅族证实亏损13个亿,与高通专利纠纷仍厘不清

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  • Time of issue:2016-11-03 15:22
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(Summary description)南京华讯美国专利报:近日,根据天音控股公布的魅族公司2015年经审计的财务数据显示;  2015年魅族资产总额72亿元,负债近89亿元,资产负债率高达123%;营业收入168亿元,亏损10.37亿元;截至2016年6月30日未经审计的财务数据显示,魅族今年上半年营业收入70亿元,亏损3.4亿元。  13亿的巨额亏损令外界对于魅族的发展前景议论不休,不论是对发展模式的质疑,还是认为是急剧扩张后的结果

魅族证实亏损13个亿,与高通专利纠纷仍厘不清

(Summary description)南京华讯美国专利报:近日,根据天音控股公布的魅族公司2015年经审计的财务数据显示;  2015年魅族资产总额72亿元,负债近89亿元,资产负债率高达123%;营业收入168亿元,亏损10.37亿元;截至2016年6月30日未经审计的财务数据显示,魅族今年上半年营业收入70亿元,亏损3.4亿元。  13亿的巨额亏损令外界对于魅族的发展前景议论不休,不论是对发展模式的质疑,还是认为是急剧扩张后的结果

  • Categories:最新消息
  • Author:
  • Origin:
  • Time of issue:2016-11-03 15:22
  • Views:
Information

  南京华讯美国专利报:近日,根据天音控股公布的魅族公司2015年经审计的财务数据显示;

  2015年魅族资产总额72亿元,负债近89亿元,资产负债率高达123%;营业收入168亿元,亏损10.37亿元;截至2016年6月30日未经审计的财务数据显示,魅族今年上半年营业收入70亿元,亏损3.4亿元。

  13亿的巨额亏损令外界对于魅族的发展前景议论不休,不论是对发展模式的质疑,还是认为是急剧扩张后的结果,魅族科技副总裁李楠对此进行了解释。

  “去年的 10 亿其实不仅仅是经营上的,去年售后吃掉了很大的投入,包括渠道建设,包括研发增长,一些固定性的收入,今年在这方面再下大手笔。今年 3 亿的亏损主要是因为供应链的问题,这个问题不是我们一家,下半年的状况还不错,全年魅族应该有可能从 10 亿的亏损到真正盈利的大逆转。”

  除此之外,股权结构显示,此次交易完成后,魅族创始人黄秀章(即黄章)占股51.959%,第二大股东为杭州魅投信息技术有限公司,占股28.828%。工商登记信息显示,杭州魅投信息技术有限公司的企业法人为阿里巴巴。

  据南京华讯了解,2015年2月,魅族宣布获阿里巴巴5.9亿美元投资。至此,魅族走上了销量、市场份额双增长的快车道。2015年当年,魅族手机销量便从2014年的不足400万台达到2000万台,大涨350%;市场研究机构赛诺发布的2016年上半年国内智能手机销量报告显示,魅族以1124万台销量排名第7。

  但好景不长,在IDC公布的第二季度市场数据TOP5里面,并没有发现魅族。

  魅族已经存在于“其他”的行列;“其他”合计出货量为1.548亿部,下跌10.8%,市场份额从50.7%降至45.1%,这代表着TOP5手机厂商占了超过一半的的市场份额。

  与高通“纠缠不清”

  当然,魅族所面临的困境不仅仅只是亏损这一项,魅族与高通因专利问题一直处于“爱恨纠缠”的状态。

  10月14日,高通在美国、德国和法国针对魅族对其专利的侵权行为采取了行动,包括向美国国际贸易委员会提起诉讼,向德国曼海姆地区法院提起专利侵权诉讼,在法国提起针对侵权产品的扣押程序以便为未来可能发起的诉讼获取证据。

  而自中国发改委就高通在中国市场的专利垄断达成和解而且确立了合理的专利授权费率和办法之后,现在包括华为、OPPO、vivo、联想、小米等许多手机厂商及相关110余家公司已和高通签订了专利授权协议,只有魅族没有和高通签订专利授权协议。

  在今年6月,高通已经在中国对魅族提起了与许可条件和专利侵权相关的数项诉讼。

  根据高通提供的收费标准,对于为在中国使用而销售的品牌设备的高通3G和4G必要中国专利的许可,将会对3G设备(包括3G/4G多模设备)收取5%的许可费,对包括3模LTE-TDD在内的4G设备如不实施CDMA或WCDMA则收取3.5%的许可费,在上述每种情况中许可费基数为设备净售价的65%。

  魅族则在公开发表声明称:“魅族愿意为专利付费,但是需要合理费率。”此前魅族在回应媒体时就表示,“高通给你一个黑盒子,要求你一定要接受”,并称与高通的谈判“不是公平、合理、非歧视的”。

  魅族认为,若高通收费模式作为判例持续参考,中国整个手机行业都会面临危机,每年会有百亿美元计的专利成本转嫁给消费者,其次,会有一批民族企业的发展遭到不公平打击。

  李楠表示,这种是长期的官司,不打上几年是没有结果的。但不少业内人士纷纷指出,现在中国智能手机市场已趋近于饱和,未来的机会可能真的只能寄希望于国际市场,所以由此看来魅族或许会失去很多机会。

  同样是国产手机,OPPO成功逆袭登顶中国智能机销量榜第一位后,就有一些声音传出,认为互联网发展模式最终不是智能手机的长久之计。

  过去几年,以小米为代表的互联网模式、互联网思维在受到了业界和粉丝的狂热的追捧,但在接下来的几年里,随着OPPO、VIVO的崛起,似乎把成本花在广告、渠道上的传统模式又被认为是更合理的模式,有人开始欢呼传统逆袭,有人认为雷军所倡导的互联网模式都是错的。

  在面对互联网手机市场的寒冬,魅族虽身陷巨亏和官司的双重困境,但作为一家手机生产厂商,还是要回到手机赚钱的旧路,整合线上线下渠道。以及,在线上保低价市场的份额,不要过于低价和补贴。

Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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