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“九期一”有条件获批上市,全球阿尔茨海默病治疗领域17年后喜迎新药

  • Categories:最新消息
  • Author:华讯知识产权
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  • Time of issue:2019-11-07 16:07
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(Summary description)2019年11月2日,国家药品监督管理局有条件批准中国原创、国际首个靶向脑-肠轴的阿尔茨海默病治疗新药“九期一”上市,全球阿尔茨海默病治疗领域终于在17年后喜迎新药。阿尔茨海默病俗称老年痴呆症,是一种神经退行性脑部疾病,目前全球患者高达5000万人,中国患者约占20%。一旦患病,人的记忆力、思维判断能力等会像被脑海中的“橡皮擦”慢慢擦去,不仅影响思考能力,还会影响寿命。该病是超过65岁人群的第三大

“九期一”有条件获批上市,全球阿尔茨海默病治疗领域17年后喜迎新药

(Summary description)2019年11月2日,国家药品监督管理局有条件批准中国原创、国际首个靶向脑-肠轴的阿尔茨海默病治疗新药“九期一”上市,全球阿尔茨海默病治疗领域终于在17年后喜迎新药。阿尔茨海默病俗称老年痴呆症,是一种神经退行性脑部疾病,目前全球患者高达5000万人,中国患者约占20%。一旦患病,人的记忆力、思维判断能力等会像被脑海中的“橡皮擦”慢慢擦去,不仅影响思考能力,还会影响寿命。该病是超过65岁人群的第三大

  • Categories:最新消息
  • Author:华讯知识产权
  • Origin:
  • Time of issue:2019-11-07 16:07
  • Views:
Information

2019年11月2日,国家药品监督管理局有条件批准中国原创、国际首个靶向脑-肠轴的阿尔茨海默病治疗新药“九期一”上市,全球阿尔茨海默病治疗领域终于在17年后喜迎新药。

阿尔茨海默病俗称老年痴呆症,是一种神经退行性脑部疾病,目前全球患者高达5000万人,中国患者约占20%。一旦患病,人的记忆力、思维判断能力等会像被脑海中的“橡皮擦”慢慢擦去,不仅影响思考能力,还会影响寿命。该病是超过65岁人群的第三大死因,仅次于癌症和心脏病。

然而,自发现阿尔茨海默病100多年来,全球用于临床治疗的药物只有5款,且临床获益不明显。全球各大制药公司在过去的20多年里,相继投入数千亿美元研发新的阿尔茨海默病治疗药物,但是320余个进入临床研究的药物已宣告失败,不少大公司宣布暂时退出研发相关药物。支撑大多数抗阿尔茨海默病新药试验的理论认为,大脑中β-淀粉样蛋白沉积引发炎症,进而损伤神经元,导致阿尔茨海默病发病。但靶向β-淀粉样蛋白研发药物的临床试验结果显示,其临床药效不明显。

“九期一”研究团队另辟蹊径,对阿尔茨海默病的发病机理得出全新认识:肠道菌群紊乱所诱发的神经炎症是阿尔茨海默病的重要发病机制。11月2日,国家药品监督管理局有条件批准了治疗阿尔茨海默病新药“九期一”的上市申请,“用于轻度至中度阿尔茨海默病,改善患者认知功能”。“九期一”通过优先审评审批程序在中国大陆的上市为全球首次上市,填补了这一领域17年无新药上市的空白,为阿尔茨海默病治疗提供了新方案。

南京华讯知识产权顾问有限公司

“九期一”(甘露特钠,代号:GV-971)

 

“九期一”,是971的谐音。该药的研发始于1997年,是该研究团队组建以来获得的第一个活性分子,所以叫971。“九期一”是在中国海洋大学、中国科学院上海药物研究所与上海绿谷制药有限公司接续努力下,坚持22年研发成功的原创新药。

共有1199例受试者参加了“九期一”的1、2、3期临床试验研究。其中3期临床试验由上海交通大学医学院附属精神卫生中心和北京协和医院牵头组织的全国34家三级甲等医院开展,共完成了818例受试者的服药观察。

为期36周的3期临床研究结果表明,“九期一”可明显改善轻、中度阿尔茨海默病患者认知功能障碍,与安慰剂组相比,主要疗效指标认知功能改善显著,认知功能量表(ADAS-Cog)评分改善2.54分(p<0.0001)。“九期一”对患者的认知功能具有起效快、呈持续稳健改善的特点,且安全性好,不良事件发生率与安慰剂组相当。

该药主要发明人、中国科学院上海药物研究所耿美玉研究员介绍,药物作用机制研究表明,“九期一”通过重塑肠道菌群平衡,抑制肠道菌群特定代谢产物的异常增多,减少外周及中枢炎症,降低β淀粉样蛋白沉积和Tau蛋白过度磷酸化,从而改善认知功能障碍。靶向脑-肠轴的这一独特作用机制,为深度理解“九期一”临床疗效提供了重要科学依据。

我们注意到,国家药监局网站消息显示,国家药监局要求申请人上市后继续进行药理机制方面的研究和长期安全性有效性研究,完善寡糖的分析方法,按时提交有关试验数据。对此,耿美玉解释,团队还没有正式提交大鼠长期致癌性试验报告,但相关数据统计已全部完成,试验并未发现与本药物相关的任何致癌风险。“按常规,新药需要提交所有材料后才能获批,但考虑到我国阿尔茨海默病患者的用药需求量大且紧急,所以目前国家药监局允许先上市,3个月内补交材料。”

据了解,上海绿谷制药有限公司已做好生产、销售的各项准备,药品年内投放国内市场。同时,“九期一”的获批上市迅速获得该领域全球关注,科学(Science)网站于11月5日就该药在中国有条件获批上市在线发表最新报道,指出阿尔茨海默病专家们应谨慎并充满希望地迎接该新药。绿谷将启动“九期一”上市后研究,并正在积极推进国际多中心临床研究项目,期望早日惠及全球患者。

“九期一”是具有完全自主知识产权的全球原创新药,其有条件获批上市,使得全球阿尔茨海默病治疗领域在17年后终于迎来了新药,将为全球广大饱受阿尔茨海默病困扰的患者带来福音。

 
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Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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