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满满的专利年货,你准备好了吗(下)

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(Summary description)六.专利侵权判断原则--全覆盖原则  专利授权以后的法律保护功能主要体现在侵权诉讼上,也就是说,通过打官司让竞争对手停产,并且赔钱。  那怎么判断是否侵权呢?简单来说,就是所谓的“全覆盖原则”。一边是授权专利的权利要求,一边是被分析的产品,如果产品中全面再现了权利要求中的所有技术特征,就构成侵权。注意这里的逻辑关系不要搞反了。套用中学数学里的概念,可以简单理解为“产品≥权利要求”则构成侵权。  有

满满的专利年货,你准备好了吗(下)

(Summary description)六.专利侵权判断原则--全覆盖原则  专利授权以后的法律保护功能主要体现在侵权诉讼上,也就是说,通过打官司让竞争对手停产,并且赔钱。  那怎么判断是否侵权呢?简单来说,就是所谓的“全覆盖原则”。一边是授权专利的权利要求,一边是被分析的产品,如果产品中全面再现了权利要求中的所有技术特征,就构成侵权。注意这里的逻辑关系不要搞反了。套用中学数学里的概念,可以简单理解为“产品≥权利要求”则构成侵权。  有

  • Categories:最新消息
  • Author:
  • Origin:
  • Time of issue:2018-01-30 13:49
  • Views:
Information

  六. 专利侵权判断原则--全覆盖原则

  专利授权以后的法律保护功能主要体现在侵权诉讼上,也就是说,通过打官司让竞争对手停产,并且赔钱。

  那怎么判断是否侵权呢?简单来说,就是所谓的“全覆盖原则”。一边是授权专利的权利要求,一边是被分析的产品,如果产品中全面再现了权利要求中的所有技术特征,就构成侵权。注意这里的逻辑关系不要搞反了。套用中学数学里的概念,可以简单理解为“产品≥权利要求”则构成侵权。

  有人说,我的产品中确实包含了权利要求中的全部技术特征,但是还有其他特征,我有新的改进,但是对不起,按照全覆盖原则,仍然构成侵权。不过,如果产品中缺少了权利要求中的任何一个技术特征,就不会构成侵权了。

  让我们来看一个简单的生活化的例子。假设权利要求是:“苹果沙拉,包含苹果和沙拉酱”。如果产品是苹果沙拉,那很显然构成侵权。但如果产品是包含苹果、香蕉、桃子三种水果的混合沙拉,大家认为还侵权吗?有的人犹豫了,直觉上两者好像相差挺大的。但是,按照全覆盖原则,混合沙拉的确再现了权利要求中的全部技术特征,“苹果”和“沙拉酱”这不是都在吗,尽管还有香蕉和桃子,但是没用,仍然侵权。

  七. 规避设计可能产生新的专利

  在刚才的例子中,有人提议把沙拉酱换成酸奶。这的确是个好主意,这样一来,就完全不侵权了。这就叫规避设计,成功地绕开了专利的保护范围。而且,规避设计过程中还有可能形成新的专利,比如酸奶沙拉,如果效果更好的话,完全有可能获批新的专利。

  八. 专利侵权诉讼平均赔偿额是多少?--17万元

  很多人指责中国法院,认为专利维权不力,赔偿额太低。但我个人不这样认为。

  侵权诉讼有两个目的:禁令和赔偿。中国专利侵权诉讼的赔偿额低不低?确实低。过去30年的历史平均值只有8万人民币,最近10年的平均值提高了一点,也只有17万人民币。数额确实不高,和美国根本没法比,但是在大陆法系民事赔偿填平原则之下,也很难高到哪去了。就算我们玩儿命的提高,比如提高100倍,达到1700万人民币,又能如何?算下来也不过区区250万美元而已,在美国可能连律师费都不够。尤其是对于医药企业来说,几千万人民币的赔偿根本不算什么,可能只占药品销售额的几个百分点,但禁令就要可怕的多,一旦停产就完了,企业可能都要破产。所以对于医药企业来说,禁令比赔偿重要的多,赔偿额低根本不是个事儿。

  九. 专利侵权诉讼胜诉率有多少—平均72%

  在中国打赢专利侵权官司拿到禁令的概率有多大呢?过去30年的权利人历史平均胜诉率高达72%。放眼全世界,几乎是主要国家中最高的了,就连普遍公认为对权利人特别友好的美国德克萨斯东区法院,胜诉率也没这么高。也就是说,一旦在中国当了被告,有七成概率要输,所以惹上专利官司并不是好玩的。从这个角度上说,中国也许可以算是对专利权人最友好的国家了。当然,医药领域专利侵权诉讼的胜诉率低于总体平均值,只有40%左右,但从全世界范围来看,也算不低的了。

  十. 无奈为他人做嫁衣的无效宣告

  如果当了侵权诉讼的被告,一种常见的应对策略是把对方的专利给无效掉。但是,就像前面讲的,有些专利很扎实,很难被无效掉;另一方面,如果运气好,专利成功地被无效掉了,但其他想仿制的竞争对手也跟着一起沾光,坐收渔翁之利。你辛辛苦苦出钱出力把专利打掉了,却白白便宜了竞争对手,螳螂捕蝉黄雀在后。这是当前医药专利领域的一个痛点,目前并没有很好的解决办法。

  十一. “花钱买太平”的专利许可

  如果专利侵权官司打不赢,那接下来马上就要面临停产的危急局面。如果不想停产,可以主动选择跟权利人和解,交专利使用费,这样人家就不再追究了。这就是专利许可,可以简单理解为花钱买太平。

  有时候,可能并没有实际发生诉讼,但我们通过专利预警主动发现了竞争对手的相关专利,为了避免将来的纠纷,我们可以主动联络对方寻求许可。这样做是有好处的,因为这时候产品开发可能还处于早期阶段,产品还没上市,有利于争取到较为优惠的许可费;如果等到药品批件都拿到了,甚至药品都上市了,这时候突然被专利权人起诉,就会面临骑虎难下的局面,此时只能是城下之盟,任人宰割了。

  新闻来源:https://news.yaozh.com/archive/21806.html

  本新闻经华讯团队重新编辑整理并添加分析意见。

Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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