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从中医药发展白皮书看专利重要性

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  • Time of issue:2016-12-09 11:35
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(Summary description)12月6日,国务院新闻办公室发表《中国的中医药》白皮书,这是我国首次发布中医药发展状况的白皮书。也是继今年2月国务院印发《中医药发展战略规划纲要(2016-2030年)》,把中医药发展上升为国家战略;而后10月,中共中央、国务院印发《“健康中国2030”规划纲要》,提出一系列振兴中医药发展的任务和举措之后,国家又一次表示出对中医药发展的高度重视。  此次白皮书从中医药的历史发展脉络及其特点、中国发

从中医药发展白皮书看专利重要性

(Summary description)12月6日,国务院新闻办公室发表《中国的中医药》白皮书,这是我国首次发布中医药发展状况的白皮书。也是继今年2月国务院印发《中医药发展战略规划纲要(2016-2030年)》,把中医药发展上升为国家战略;而后10月,中共中央、国务院印发《“健康中国2030”规划纲要》,提出一系列振兴中医药发展的任务和举措之后,国家又一次表示出对中医药发展的高度重视。  此次白皮书从中医药的历史发展脉络及其特点、中国发

  • Categories:最新消息
  • Author:
  • Origin:
  • Time of issue:2016-12-09 11:35
  • Views:
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  12月6日,国务院新闻办公室发表《中国的中医药》白皮书,这是我国首次发布中医药发展状况的白皮书。也是继今年2 月国务院印发《中医药发展战略规划纲要(2016-2030 年)》,把中医药发展上升为国家战略;而后10 月,中共中央、国务院印发《“健康中国2030”规划纲要》,提出一系列振兴中医药发展的任务和举措之后,国家又一次表示出对中医药发展的高度重视。

  此次白皮书从中医药的历史发展脉络及其特点、中国发展中医药的国家政策和主要措施、中医药的传承与发展、中医药国际交流与合作等方面对我国中医药的发展情况进行了概述。全文约9000余字,由前言、正文、结束语三部分组成,并以中、英、法、俄、德、西、日、阿等语种发表。

  近年来,中国中医药发展迅猛。据有关数据表明,2015年中国中药工业总产值已达7866亿元,占医药产业规模的28.55%,成为新的经济增长点;中药大健康的产业突破1万亿元,市场发展潜力巨大。而在“十二五”时期,我国中药工业总产值增速达20%。中药产业逐渐成为国民经济与社会发展中具有独特优势和广阔市场前景的战略性产业。以药材生产为基础、工业为主体、商业为纽带,中国现代中药产业体系基本建立。目前,国产中药民族药约有6万个药品批准文号,全国有2088家通过药品生产质量管理规范(GMP)认证的制药企业生产中成药。

  另一方面,我国已基本建立起覆盖城乡的中医医疗服务体系。在城市,形成了以中医(民族医、中西医结合)医院、中医类门诊部和诊所以及综合医院中医类临床科室、社区卫生服务机构为主的城市中医医疗服务网络。在农村,形成了由县级中医医院、综合医院(专科医院、妇幼保健院)中医临床科室、乡镇卫生院中医科和村卫生室为主的农村中医医疗服务网络,提供基本中医医疗预防保健服务。截至2015年底,全国有中医类医院3966所,其中民族医医院253所,中西医结合医院446所。中医类别执业(助理)医师45.2万人(含民族医医师、中西医结合医师)。全国有中医类门诊部、诊所42528个,其中民族医门诊部、诊所550个,中西医结合门诊部、诊所7706个。2015年全国中医类医疗卫生机构总诊疗人次达9.1亿,全国中医类医疗卫生机构出院人数2691.5万人。

  在中医药的传承方面,截至2015年底,全国有高等中医药院校42所,200余所高等西医药院校或非医药院校设置中医药专业,在校学生总数达75.2万人。

  白皮书还指出,2015年,全国中医类医疗卫生机构总诊疗人次达9.1亿,全国中医类医疗卫生机构出院人数2691.5万人。中医药除在常见病、多发病、疑难杂症的防治中贡献力量外,在重大疫情防治和突发公共事件医疗救治中也发挥了重要作用。

  中医药在防治艾滋病、手足口病、人感染H7N9禽流感等传染病时效果良好,在四川汶川特大地震、甘肃舟曲特大泥石流、江苏昆山爆炸等突发事件医疗救治中,也发挥了独特作用。同时,中医治疗甲型H1N1流感,取得的成果引起国际社会关注;中医、中西医结合治疗传染性非典型肺炎,疗效更是得到世界卫生组织肯定。

  目前,中医药已传播到183个国家和地区。据世界卫生组织统计,目前103个会员国认可使用针灸,其中29个设立了传统医学的法律法规,18个将针灸纳入医疗保险体系。中药逐步进入国际医药体系,已在俄罗斯、古巴、越南、新加坡和阿联酋等国以药品形式注册。有30多个国家和地区开办了数百所中医药院校,培养本土化中医药人才。总部设在中国的世界针灸学会联合会有53个国家和地区194个会员团体,世界中医药学会联合会有67个国家和地区251个会员团体。

  目前中医药在国外的火热程度,巴西奥运会时泳坛名将菲尔普斯身上的火罐烙印就是最好的说明。而另一个中医药界的名人屠呦呦则让我们体会了另外一件事,那就是专利的重要性。

  中国是第一个发现青蒿素可以治疗疟疾的国家,也是第一个成功提取高纯度青蒿素的国家。对于这样一项对科学技术有突出贡献又有巨大市场前景的技术,本来应该在新的化合物(青蒿素)、制备方法(乙醇提炼)和用途(治疗疟疾)方面及时申请多个专利,但研发单位无一对青蒿素技术的知识产权进行保护,中国失去了从应用广泛的青蒿素药物市场中获得垄断利益的机会。

  虽然1984年颁布的中国专利法迟于青蒿素相关技术的发明时间,但这并不是影响在国外申请专利的原因。青蒿素研究在1970年代初取得成果后只在内部刊物以保密资料方式小范围发布,但中医研究院听闻南斯拉夫也在研究蒿属植物提取物时为了赶在国外同行之前发表成果,经卫生部批准后从1977年开始以集体名义陆续在公开刊物发表论文。随着论文的公开,论文所披露的技术成果丧失了各国专利法都规定的新颖性要求,从而无法获得授权。

  中国放弃了申请青蒿素基本技术专利,美国、瑞士等实力强大的研发机构和制药公司都根据中国论文披露的技术在青蒿素人工全合成、青蒿素复合物、提纯和制备工艺等方面进行广泛研究,申请了一大批改进和周边技术专利。中国药企虽几经努力,时至今日仍然在青蒿素相关技术上落后于美欧日,市场份额也集中在原料供应。

  试想,假如屠呦呦在研究初期就意识到了专利的重要性,那么如今中国的医药市场将是另外一番景象了吧!

  新闻来源:http://news.bioon.com/article/6695044.html

  本新闻经华讯团队重新编辑整理并添加分析意见。

Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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