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海正辉瑞“分家”在即

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  • Time of issue:2016-11-25 13:39
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(Summary description)近期有消息称,国内最大中外合资药企海正辉瑞将要“分家”,在海正药业去年以来业绩大幅下降的压力下,辉瑞方面正考虑撤资。  自2012年2月18日,美国辉瑞与海正药业在美国加利福尼亚州洛杉矶市签订合资框架协议,国内最大的中外合资药企海正辉瑞宣告成立,总投资高达2.95亿美元。其中海正药业持股61%,辉瑞持股49%。  此次合作,辉瑞看中的是海正的原料药产业链和现成的生产能力,而海正看中的是辉瑞的销售网

海正辉瑞“分家”在即

(Summary description)近期有消息称,国内最大中外合资药企海正辉瑞将要“分家”,在海正药业去年以来业绩大幅下降的压力下,辉瑞方面正考虑撤资。  自2012年2月18日,美国辉瑞与海正药业在美国加利福尼亚州洛杉矶市签订合资框架协议,国内最大的中外合资药企海正辉瑞宣告成立,总投资高达2.95亿美元。其中海正药业持股61%,辉瑞持股49%。  此次合作,辉瑞看中的是海正的原料药产业链和现成的生产能力,而海正看中的是辉瑞的销售网

  • Categories:最新消息
  • Author:
  • Origin:
  • Time of issue:2016-11-25 13:39
  • Views:
Information

  近期有消息称,国内最大中外合资药企海正辉瑞将要“分家”,在海正药业去年以来业绩大幅下降的压力下,辉瑞方面正考虑撤资。

  自2012年2月18日,美国辉瑞与海正药业在美国加利福尼亚州洛杉矶市签订合资框架协议,国内最大的中外合资药企海正辉瑞宣告成立,总投资高达2.95亿美元。其中海正药业持股61%,辉瑞持股49%。

  此次合作,辉瑞看中的是海正的原料药产业链和现成的生产能力,而海正看中的是辉瑞的销售网络和品牌效应。作为中国原料药出口方面的佼佼者,海正药业寄希望于辉瑞在研发、生产、销售上的全球经验,更好的实现自己的国际化。

  在成立初始,海正辉瑞确实一度交出了不错的“成绩单”。2013年的营收达43.19亿人民币,2014为49.51亿,但2015年遭遇滑铁卢,仅为28.21亿,归属于母公司的净利润下滑超过100%。据悉也正是因为去年的业绩大幅下降,辉瑞正在考虑撤资。

  在海正辉瑞成立之初,辉瑞中国区总裁吴晓滨似乎已经对这个“混血儿”做出了定位,他表示“合资公司与辉瑞母公司产品线不会发生重叠和同业竞争,主要针对占据中国70%市场份额的仿生药。”但是海正辉瑞却不这么认为, 它似乎不太愿意用“仿生药”三个字,而将自己的产品定位为“品牌非专利药”。

  海正和辉瑞的合作,本应是海正的一次蜕变,但现在看来,却成为一个关乎兴衰的严峻挑战。实际上,几乎投入了所有未来的海正药业变成了辉瑞的一个大规模的代工厂。就2015年来说,海正辉瑞占海正药业主要营业收入比重的32.52%。而这一年又是海正辉瑞的多事之秋。一是频繁的人事变动,在这一年里先后替换了两位CEO,从肖卫红到蒋世东再到苗天祥,CFO和销售副总裁也均有变动。二是9月份,美国食品药品监督局对海正药业下属台州工厂发出原料药进口警示函,自该警示函出具之日起至整改获得FDA确认期间,在海正药业台州工厂现有准许进入美国市场的29个原料药品种中,阿卡波糖等15个原料药品种将暂时不能进入美国市场。三是特治星供货不足,影响业绩。究其根本原因还是在于海正只是作为辉瑞的大型代工厂。

  深陷“离婚”传闻的海正药业,上交所一度发函“五问”,直指痛处:辉瑞是否存在撤资可能;“特治星”供货是否影响业绩;公司高管是否相继离职运营是否正常;公司接受采访情况、以及董事长为何长期代理董秘职位;今年海正药业为何利润下滑?

  11月18日晚间,海正药业在回应上交所问询函中称,辉瑞制药确实考虑过从海正辉瑞撤资的可能性,但双方尚未就撤资事宜形成任何具体方案。“公司将严格按照法律法规和上海证券交易所的相关规定,密切关注上述事项的进展,及时履行信息披露义务。”

  21日,海正药业再度针对该五项质疑作出了解释:辉瑞制药根据其自身发展战略的需要,持续对其在海正辉瑞的投资进行评估,包括海正辉瑞的组织架构和所需能力,考虑过包括保持其在海正辉瑞的股份、调整其股份或撤资的可能性,但截止目前尚未就其中任何选项作出决定。

  同时指出,辉瑞一旦决定撤资,将会对海正辉瑞利润造成重大影响。以2015年、2016年1-9月海正辉瑞销售收入分别计算,2015年影响收入为17.65亿元,占海正辉瑞主营业务收入的63%;2016年1-9月影响收入15.53亿元,占比60%。

  除此以外,针对“特治星”的供货情况海正制药业亦予以了说明。作为海正辉瑞此前主要的品种之一,2014年公司该品种销售收入达10.09亿元,2015年“断货”后下跌至0.2亿元。但海正药业称,供货不足因生产过程改造与质量问题暂停生产,与辉瑞拟撤资事项无关。

  曾经,外资药企在华被称为“躺着挣钱”。因政策倾斜、产品优势、资本推动以及中国整体经济的快速发展,葛兰素史克、辉瑞、诺华、阿斯利康、拜耳、默沙东等跨国制药巨头,都将中国视为全球最大新兴市场,并获得了“黄金十年”的增长红利。

  在华20余家外资药企已占据中国医药市场半壁江山,剩下份额被6000余家中国本土药企瓜分。然而,海外原研药、创新药在中国最高零售限价,有三分之一高于国际公开价格。

  今年全国“两会”期间,国家卫计委主任李斌曾表示,部分昂贵进口专利药通过国家谈判价格可降50%。这被视为外资药企在中国发展的关键时点——它们将可能从此滑向“最坏的时代”。“中国进口药价格高的原因很简单,中国没有强有力的仿制药能与进口原研药形成竞争,没有竞争就没有低价。”某外资药企负责人说。

  研发生产原研药能力的缺失,已经成为国内药企心中的痛。

Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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