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肝癌患者福音!拜耳向全球监管机构提交靶向抗癌药Stivarga上市申请,二线治疗晚期肝细胞癌

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  • Time of issue:2016-11-14 14:35
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(Summary description)德国制药巨头拜耳(Bayer)近日宣布已向全球三大主要医药市场(美国、日本、欧盟)提交了靶向抗癌药Stivarga(regorafenib,瑞戈非尼)新的监管申请文件,寻求批准Stivarga用于不可切除性肝细胞癌(HCC)患者的二线治疗。Stivarga是一种口服多激酶抑制剂,目前已在全球90多个国家获得批准治疗转移性结直肠癌(mCRC),并获全球80多个国家批准治疗转移性胃肠道间质瘤(mGIS

肝癌患者福音!拜耳向全球监管机构提交靶向抗癌药Stivarga上市申请,二线治疗晚期肝细胞癌

(Summary description)德国制药巨头拜耳(Bayer)近日宣布已向全球三大主要医药市场(美国、日本、欧盟)提交了靶向抗癌药Stivarga(regorafenib,瑞戈非尼)新的监管申请文件,寻求批准Stivarga用于不可切除性肝细胞癌(HCC)患者的二线治疗。Stivarga是一种口服多激酶抑制剂,目前已在全球90多个国家获得批准治疗转移性结直肠癌(mCRC),并获全球80多个国家批准治疗转移性胃肠道间质瘤(mGIS

  • Categories:最新消息
  • Author:
  • Origin:
  • Time of issue:2016-11-14 14:35
  • Views:
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  德国制药巨头拜耳(Bayer)近日宣布已向全球三大主要医药市场(美国、日本、欧盟)提交了靶向抗癌药Stivarga(regorafenib,瑞戈非尼)新的监管申请文件,寻求批准Stivarga用于不可切除性肝细胞癌(HCC)患者的二线治疗。Stivarga是一种口服多激酶抑制剂,目前已在全球90多个国家获得批准治疗转移性结直肠癌(mCRC),并获全球80多个国家批准治疗转移性胃肠道间质瘤(mGIST)。Stivarga由拜耳开发,由拜耳和Onyx(目前已成为Amgen旗下公司)联合推广。

  Stivarga二线治疗不可切除性肝细胞癌(HCC)监管文件的提交,是基于III期临床研究RESORCE的对比数据。该研究在接受拜耳抗癌药多吉美(Nexavar,通用名:sorafenib,索拉非尼)治疗期间病情进展的573名不可切除性肝细胞癌(HCC)患者中开展,调查了Stivarga联合最佳支持治疗(BSC)的疗效和安全性,并与安慰剂+BSC进行了对比。数据显示,与安慰剂+BSC治疗组相比,Stivarga+BSC治疗组总生存期(OS)显著延长(中位OS:10.6个月 vs 7.8个月;HR 0.63; 95% CI:0.50-0.79; p<0.001),死亡率显著降低37%,达到了研究的主要目标。该研究中,Stivarga的安全性和耐受性与该药已知的临床属性一致。相关数据已于今年6月在西班牙巴塞罗那举行的欧洲肿瘤内科学会(ESMO)第18届世界胃肠癌大会(WCGC)上公布。

  近年来,肝癌的发病率在全球范围内持续升高,目前仅有一种获批治疗肝癌的系统疗法(即拜耳的多吉美Nexavar),还没有被临床证明或获批治疗晚期肝细胞癌(HCC)的二线治疗方案。Stivarga在III期临床研究RESORCE中治疗肝细胞癌所表现出的强大疗效,将为医生、医疗保健提供者及患者提供第二个被临床证明的治疗方案。

  除了主要终点之外,该研究也达到了全部次要终点(采用mRECIST[改良的实体肿瘤反应评价标准]和RECIST 1.1标准评估)。与安慰剂+BSC治疗组相比,Stivarga+BSC治疗组无进展生存期显著延长(中位PFS:3.1个月 vs 1.5个月,HR=0.46[95% CI:0.37-0.56],p<0.001)、疾病进展时间显著延长(中位TTP:3.2个月 vs 1.5个月,HR=0.44[95% CI:0.36-0.55],p<0.001)、疾病控制率(DCR,包括完全缓解、部分缓解、病情稳定)显著提高(65.2% vs 36.1%,p<0.001)、总缓解率(完全缓解+部分缓解)显著提高(10.6% vs 4.1%,p=0.005)。次要终点的所有数值均基于mRECIST标准评估。

  该研究中,Stivarga的安全性和耐受性与该药已知的临床属性一致。Stivarga治疗组最常见的不良事件(3级或更高)包括高血压(Stivarga组15.2% vs 安慰剂组4.7%)、手足皮肤反应(12.6% vs 0.5%)、疲劳(9.1% vs 4.7% )、腹泻(3.2% vs 0%)。

  对于中国这样的肝癌大国来说,它的出现为广大肝癌患者带来了福音。但考虑到2004年Stivarga在美国申请专利,直达2012年才上市,而直到现在中国内地还没有上市的状况,恐怕我们还得耐心等待。

  肝癌:癌症相关死亡第二大主要病因,中国是肝癌大国

  肝细胞癌(HCC)是最常见的肝脏癌症类型,约占所有肝癌病例的70-85%。肝癌是全球第六大癌症,也是癌症相关死亡的第二大主要病因。据估计,在全球范围内,每年确诊肝癌病例超过78万例(中国超过39.5万例,欧盟5.2万例,美国3万例),确诊率还在持续上升。在2012年,全球大约74.6万人死于肝癌,其中中国死亡病例38.3万例,欧盟4.8万例,美国2.4万例。

  Stivarga是一种口服多激酶抑制剂,能够阻断数个促血管生成VEGF受体酪氨酸激酶,这些激酶在肿瘤的血管生成中发挥着重要作用。除了VEGFR 1-3之外,该药还可以抑制各种癌和肿瘤微环境中的多种激酶,包括TIE-2,RAF-1,BRAF V600,KIT, RET, PDGFR及FGFR,每种激酶单独和联合调控肿瘤的生长、基质微环境的形成及疾病的进展。

  Sorafenib是一种口服抗癌疗法,已在多项临床试验中被证明有抑制多种促进细胞增殖和血管生成激酶的作用,从而达到抑制肿瘤生长的效果。主要用于治疗肝细胞癌、肾细胞癌和分化型甲状腺癌。

  新闻来源: http://news.bioon.com/article/6692267.html

  本新闻经华讯团队重新编辑整理并添加分析意见。

Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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