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扩张服务 苹果“押宝”软件专利

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  • Time of issue:2016-10-26 15:31
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(Summary description)南京华讯报:苹果当地时间昨天盘后公布财报,录得2001年以来的首次全年营收下滑。不过iPhone7的收入并未计入上一季度财报。苹果公司表示,受益于iPhone7的强劲销量,公司对当季财报的表现乐观。  软件创新多于硬件  但南京华讯美国专利分析师认为,iPhone7并没有太多实质性的创新突破,因此对苹果财报的提振作用有限。Gartner首席分析师吕俊宽对第一财经记者表示:“iPhone7目前看起来

扩张服务 苹果“押宝”软件专利

(Summary description)南京华讯报:苹果当地时间昨天盘后公布财报,录得2001年以来的首次全年营收下滑。不过iPhone7的收入并未计入上一季度财报。苹果公司表示,受益于iPhone7的强劲销量,公司对当季财报的表现乐观。  软件创新多于硬件  但南京华讯美国专利分析师认为,iPhone7并没有太多实质性的创新突破,因此对苹果财报的提振作用有限。Gartner首席分析师吕俊宽对第一财经记者表示:“iPhone7目前看起来

  • Categories:最新消息
  • Author:
  • Origin:
  • Time of issue:2016-10-26 15:31
  • Views:
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  南京华讯报:苹果当地时间昨天盘后公布财报,录得2001年以来的首次全年营收下滑。不过iPhone 7的收入并未计入上一季度财报。苹果公司表示,受益于iPhone 7的强劲销量,公司对当季财报的表现乐观。

  软件创新多于硬件

  但南京华讯美国专利分析师认为,iPhone 7并没有太多实质性的创新突破,因此对苹果财报的提振作用有限。 Gartner首席分析师吕俊宽对第一财经记者表示:“iPhone 7目前看起来还是比较普通的换机周期,所以并不会给苹果的盈利带来很大的扭转。下一代的iPhone产品才有可能带来一轮更大的换机潮。”

  一位密切关注苹果的业内人士向南京华讯透露:“我们查过它的专利,没有看到超越性的突破。”该消息人士称发明专利申请需要两年,而且中间需要公告。“我们查过未来的苹果专利中,软件居多,硬件上没有突破。”他认为苹果的财报还会继续下滑。

  过去10年,受益于iPhone的增长,苹果公司已经成长为全球市值最大的企业。但是这一成功模式近两年来受到挑战。伴随着全球智能手机市场的饱和,苹果iPhone 6S销量出现剧烈下滑,尤其在中国的市场销量放缓的速度加快。而中国是苹果近几年来增长最快的市场。

  截至9月24日的财季也是苹果连续第三个季度营收和盈利双双出现下滑。该季度中苹果利润从去年同期的111亿美元下滑19%至90亿美元,折合成每股受益由1.96美元下滑至1.67美元。营收也下滑9%至469亿美元,但仍然是美国最赚钱的公司。

  过去三个月,苹果总共卖掉了4550万台iPhone,比去年同期少了250万台。在即将结束的财年中,尽管iPhone收入仍然占到苹果总收入的63%,但是市场已经出现了根本性的变化,智能手机市场的竞争环境更加激烈,消费者的购机习惯和需求也发生改变。而苹果能否适应新的商业环境成为它未来能否成功的关键。

  苹果对于iPhone 7的展望乐观,预计iPhone 7将为苹果当季财报带来760亿至780亿美元的营收。库克(Tim Cook)表示:“尽管目前部分iPhone 7的产品缺货,但是仍然不影响当季财报实现增长。”库克上个月回应iPhone 7 Plus缺货时曾说,iPhone 7是创记录的,一些高端机型确实需要等待一段时间。

  对此,吕俊宽表示:“苹果新出的iPhone缺货问题并不罕见,这也不能认为是一种饥饿营销。”但是iPhone 7的某些高端机型的等待时间甚至长达两个月,这是过去比较少出现的情况。吕俊宽还表示:“过去几年苹果最大的变化就是指纹识别,但是在iPhone 6之后,它也只是在跟随大屏潮流,好多年都没有突破性的创新了,希望明年能有让人们惊艳的产品出现。”

  印度市场将取代中国

  尽管硬件仍然是苹果最主要的增长动能所在,但是在硬件方面难以突破的情况下,苹果正在努力扩张服务业务的份额,包括苹果音乐、iTunes和苹果商店。这也是苹果增长最快的领域。在第四季度财报中,服务业务收入较去年同期增长24%,苹果音乐收入增长22%。成为财报中唯一的亮点。其余的包括Mac电脑、iPad和苹果手表在内的产品销量均出现下滑。其中Mac电脑销量同比下滑17%,苹果手表销量同比下滑22%。

  而苹果面临的更大挑战来自于中国。过去十年iPhone的成功现在看来很难再复制。过去三个月,苹果包括香港和台湾在内的大中华地区的收入下滑达30%至88亿美元,去年同期的收入是同比实现翻番。这样的落差,让人很难接受。南京华讯美国专利分析称:“中国潜在的高端智能手机用户80%-90%已经拥有了手机。”

  鉴于中国市场的放缓,苹果逐渐把重心转向印度。过去的一个财年中,印度市场销量强劲增长50%,这让印度成为苹果继中国之后的有一个重要市场。2015年印度拥有智能手机的人口仅占总人口的16%,这与世界平均水平的44%相差甚远。意味着苹果在那里会有巨大的市场。

  苹果已经宣布在印度开设首家零售店,并成立研发中心。此外,苹果已经和印度电信服务商Reliance Jio达成合作,后者正在建设一个全IP 4G网络,并为iPhone用户提供一年的免费服务。该网络建成后将覆盖全球1.8万个城市和20万个村庄

  尽管困难重重,但是近期苹果公司还是迎来了一些好消息,比如三星的意外爆炸事件就对苹果是一个巨大的利好。库克已经公开表示:“很多Android用户都已转向苹果,他们希望获得更好的体验。”过去三个月,受到iPhone 7和三星爆炸的提振,苹果股价已经累计上涨20%。

Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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