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美国专利质量之:审查员欺诈

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(Summary description)南京华讯指出,美国专利商标局的主要问题不在钱,而在管理。大量美国专利审查员通过远程在家工作项目频频作弊,造成了美国专利审查质量整体下滑,但美国专利商标局却还在不断纵容包庇。  2005年,美国专利商标局(以下简称专利局)开始了远程工作项目。这个项目是奥巴马政府的标杆工程,奥巴马政府希望成功后在政府的各个部门推行这一创新制度,吸引美国各路天才加盟政府,提高美国的政治活力。  美国专利局的远程工作系统

美国专利质量之:审查员欺诈

(Summary description)南京华讯指出,美国专利商标局的主要问题不在钱,而在管理。大量美国专利审查员通过远程在家工作项目频频作弊,造成了美国专利审查质量整体下滑,但美国专利商标局却还在不断纵容包庇。  2005年,美国专利商标局(以下简称专利局)开始了远程工作项目。这个项目是奥巴马政府的标杆工程,奥巴马政府希望成功后在政府的各个部门推行这一创新制度,吸引美国各路天才加盟政府,提高美国的政治活力。  美国专利局的远程工作系统

  • Categories:最新消息
  • Author:
  • Origin:
  • Time of issue:2016-09-06 16:10
  • Views:
Information

  南京华讯指出,美国专利商标局的主要问题不在钱,而在管理。大量美国专利审查员通过远程在家工作项目频频作弊,造成了美国专利审查质量整体下滑,但美国专利商标局却还在不断纵容包庇。

  2005年,美国专利商标局(以下简称专利局)开始了远程工作项目。这个项目是奥巴马政府的标杆工程,奥巴马政府希望成功后在政府的各个部门推行这一创新制度,吸引美国各路天才加盟政府,提高美国的政治活力。

  美国专利局的远程工作系统推出后,拍马屁的媒体就赞不绝口,什么“专利商标局是远程工作的榜样”,什么“专利商标局展示远程工作的完美图景”等等不一而足。这也使得专利局成为最受美国联邦雇员羡慕的单位。然而,该局内部的调查显示问题很多,不工作拿工资和奖金的情况大量存在,各级管理者缺少监管工具,甚至有高层纵容审查员在申报工时弄虚作假!

  专利局内部调查在2012年开始, 4名检举者向专利局的上级部门美国商务部举报专利审查员滥用新制度现象严重。商务部的总检察官将举报转交给了专利局,专利局委派了一个内部的调查团队,包括4个人力资源官员,两个副总顾问,一个会计。内部调查的核心是被政府内外赞誉的远程工作项目,也就是在家工作。调查结果2013年出来,调查结果触目惊心。共有8300左右的员工不断虚报工作时间,其中一半是远程工作者。很多人最后为他们没有做的工作领取了奖金。有审查监察员(美国专利局的专利审查员分成557个技术组,每个组有一个审查监察员。技术组之上是技术中心,共有9个技术中心,每个中心由一个主管负责,共有26个主管。这些主管向5个副局长助理汇报,副局长助理向副局长回报,副局长向局长汇报)表示,他们早发现了这种情况。当他们拿着欺诈证据要求调取雇员的电脑记录时,被高层官员断然拒绝了,结果是不了了之,很少有撒谎者被处罚。

  美国专利商标局在内部调查时共有11627个雇员,其中有7902个是专利审查员。这些审查员都是技术领域的专家,通常拥有硕士博士学位,他们在联邦雇员中工资最高等级,最高可以拿到每年148000美元。调查显示,有大约3800名专利审查员所有时间都在家工作,有2700名专利审查员部分时间在家工作。

  调查者发现专利局的员工管理系统非常松散,在家工作的雇员,有的远在加利福尼亚,他们不必登陆单位的计算机网络,也不必告诉自己的监察员自己的工作时间,甚至不必当天就回复自己领导打来的电话。他们的领导也不知道他们什么时候在办公桌旁。专利局对他们没有任何控制手段。专利局的管理团队相当脆弱,涉及到关键问题就王顾左右而言他。审查员整年没有固定的工作时间,不必到岗,违规也没有任何处罚措施。

  更令舆论不满的是,在2013年夏天专利局转交内部调查报告给美国商务部监管机构时,报告的敏感部分消失了。删节的报告结论模糊,说被调查的审查监察员在专利审查员是否滥用规则方面的意见前后矛盾。送给商业部总检察官的报告总结说:“不知道检举者系统性滥用的指责是不是真实的。”最后,一个专利局官员向商务部总检察官提供了完整的原始报告。原报告32页,节选的报告只有16页!

  原始报告提出了专利局商业模式的根本性问题,描述了被专利局高层领导忽视的一种欺骗文化。这种文化导致专利局管理者执法不严、导致一线监察人员手足无措。南京华讯认为专利局的发言人说删节的版本是最终、经过领导认真考虑的、准确的和完整的报告。专利局首席公共事务交流官托德﹒埃尔默对媒体说,原报告是供讨论的草稿,是对调查结果的最初尝试性描述,经过总顾问总咨询办公室律师审查认为原报告很多结论是片面的,得不到事实和调查记录的支持。埃尔默说,删节的报告更加准确、完整地反映了调查结果。

  调查报告提及了一些典型的案例。有个审查员一年旷工304个小时,但拿到了全部工资。虽然不断被警告,该审查员还继续说谎,被抓到违规两次,专利局也没有开除。另一个审查员申报说自己工作了266个小时,但没有证据证明她确实在岗。这也没有关系,她领走了12533美元报酬。她从没有被指责虚报工时,因为一个助理副总裁拒绝她的监察员调取全部计算机记录的要求,却坚称她应该被课以较轻的屡次不答复监察员联系要求的处分;她也没有被要求返回这些钱。调查人员发现一线的监察员对表现不好的审查员无能为力。他们即使发现了工作时间表不准确,但高层坚持不同意进一步审查,也不准监察员做记录。一个监察员说他发现审查员使用鼠标运动外挂程序,他发现了,拍了照,报到最高主管那里,却没有结果。调查报告的这些部分都被删节了。

  有人举报说审查员只在每个季度快结束时工作。他们会在每个季度最后的两星期完成500%到1000%的工作量,这样就会从工作不合格跃升到可以接受奖励的标准。内部调查发现这是普遍存在的现象。被调查的80个审查监察员中,70%说很大数量的审查员没有长时间工作,在每个季度的最后几天赶出工作量。这样对专利审查质量很有影响。审查监察官说很多专利审查员的工作质量标准低,达到最低标准就成,这样才能赶出尽量多的审查工作量。

  另外,美国专利局的专利审查员还可以“按揭工作”,就是将季度最后两个星期的疯狂加班后仍然没有完成的工作现行写进报表,再用两个星期真正完成审查工作,提交有效的工作成果。被删节的报告解释说这是因为这些被怀疑赶工作的审查员花了很多时间检索和审查,他们希望在提交前自己的工作更加精确!

  内部审查报告的结论是:美国专利商标局管理层不愿意采取行动,即使是在不端行为猖獗、证据确凿的情况下。调查者建议在工时记录有异议时应该进行彻底的调查。呈到商务部总检察官案头的报告却说管理者没有接触证实欺诈的计算机记录是因为他们不想被视作电子监控的“老大哥”(奥威尔小说《1984》里边的专制者,大反派)。

  作为旁证,2014年7月,商务部的调查显示,专利局上诉委员会的几十个法律助理在家工作,却在四年中拿着全额工资,每天在家上网洗衣服读书。据调查,这样做的原因是因为专利局职位冻结,没有雇佣新裁判官处理投诉的积压案件,所以这些法律助理分到很少的工作,等待新裁判官到位。

  2014年8月10日,华盛顿邮报报道指出,美国专利专利局在给自己的监管机构(商务局)的报告中过滤掉最坏远程工作滥用案例。这一报道引起了社会舆论的极大关注。

  在华盛顿邮报报道一天后, 专利商标局的高管还在负隅顽抗。2014年8月11日,主持工作的专利商标局副局长米歇尔·李(现任局长)在内部发布了鼓舞士气的电邮,电邮附件中的声频文件共90秒钟:“我希望你们都知道我对你们每天的工作多骄傲,你们所有的努力对创造新工作和商业发展非常关键。”李说华盛顿邮报的新闻报道将专利商标局推到了聚光灯下,她重申自己支持远程工作项目,因为这使得专利局成为众人追逐的工作岗位。“就像每个伟大的项目或者组织,总有提升的空间,我希望向你们保证,我们都继续努力,坚持正确的激励和工具平衡,帮助我们最先进的远程工作项目成为黄金标准。”

  一周后,美国商务部向全球47000名员工发布了严厉的电邮,警告错误的时间记录是非法的,提醒他们保留准确的工作记录:“雇员、监察员和记时员”有责任在每个工作周期保证准确、完整、及时地报告工作时间,包括准确的远程办公工作时间记录,工作时间内不工作的时间。……你们的工作和出席记录是办公文档,必须准确保留。

  南京华讯美国专利专家指出,美国专利局在商业和经济发展中扮演重要角色,但该机构成队的审查员和其他官员没有完成所托。据信,这导致美国有60万件专利申请积压,预计清理时间将超过5年。很多媒体也将美国专利质量下降和专利流氓盛行归过于专利商标局糟糕的审查质量。在舆论的压力下,国会众议院也成立了独立团队,开展对远程工作滥用的调查,专利局审查员逍遥快活的日子恐怕到头了。

Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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