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全球电池专利分析报告

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  • Time of issue:2016-08-30 16:18
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(Summary description)在智能硬件产品蓬勃发展,品种繁多的今天,智能手机要求快充和大电池已经几乎成为标配,PC平板也需要优良的续航能力满足移动化的需求;更不用提VR、手表、手环等穿戴设备对于电池的依赖性;对于无人机来说,携带多大电池,直接关系到“你能飞多远”;所有品类的重中之重还要当属电动汽车,电池性能对于这个话题的意义可以区分出“你是在开玩笑”还是“真的要开遍全中国”。  基本上,这是一件供应链的事,越是如此,越能看出

全球电池专利分析报告

(Summary description)在智能硬件产品蓬勃发展,品种繁多的今天,智能手机要求快充和大电池已经几乎成为标配,PC平板也需要优良的续航能力满足移动化的需求;更不用提VR、手表、手环等穿戴设备对于电池的依赖性;对于无人机来说,携带多大电池,直接关系到“你能飞多远”;所有品类的重中之重还要当属电动汽车,电池性能对于这个话题的意义可以区分出“你是在开玩笑”还是“真的要开遍全中国”。  基本上,这是一件供应链的事,越是如此,越能看出

  • Categories:最新消息
  • Author:
  • Origin:
  • Time of issue:2016-08-30 16:18
  • Views:
Information

  在智能硬件产品蓬勃发展,品种繁多的今天,智能手机要求快充和大电池已经几乎成为标配,PC平板也需要优良的续航能力满足移动化的需求;更不用提 VR、手表、手环等穿戴设备对于电池的依赖性;对于无人机来说,携带多大电池,直接关系到“你能飞多远”;所有品类的重中之重还要当属电动汽车,电池性能对于这个话题的意义可以区分出“你是在开玩笑”还是“真的要开遍全中国”。

  基本上,这是一件供应链的事,越是如此,越能看出一家企业在这一领域技术积累的重要性,特别是专利的积累更是会构建起强大的技术壁垒。本期我们就向大家推荐专利咨询机构南京华讯对全球电池领域的专利储备所做的分析报告。

  南京华讯所关注的电池技术主要集中在诸如电池的形状、大小、充电容量、充电兼容性和密度等方面。在其中,你还会发现原来电池界的扛把子是松下、松下、NEC、索尼、LG、丰田、东芝这些公司,感受到了吗?我们东亚的邻居正攥着智能行业能源的咽喉啊。当然,近年来也有一些新兴的入局者,其中不乏谷歌、特斯拉这样的大户,也包括像QuantumScape一样的初创公司。

  还是一起来看看智能内参为大家总结的干货。

  · · ·专利细分领域

  从专利的角度对电池技术进行分类,主要有能量转换、电极、电路元件、材料、过程、能源分布等等类别(上表中最后一大项可以理解为其他)。锂电池作为当今电池界的王者,无论是蓄电池还是嵌入式电池都是专利储备当中的翘楚,分别有4655、3808项的专利申请量。排名第三位的是制造过程技术,这方面的专利申请量达到3614项。

  总体来看,能量转换方面专利储备庞大,材料方面的专利申请量也比较多,而电路元件方面则已经不再是专利申请的热门方向,整体表现比较平淡。

  然而除了专利的申请数量,还要考察的是各个分类下的专利质量,业界将其质量的衡量参数称为专利强度。

  事实上,对于专利质量的评价指标有几种,而在本文中LexInnova援引Mark A. Lemley, Kimberly A. Moore, John R. Allison, and R. Derek Trunkey在论文中发表的专利强度分析方法,为高强度专利重新梳理了下表的分类。

  高强度专利分类下,我们能看到研发者为寻找锂电池的替代品所作出的努力。其他类型蓄电池方面申请的高强度专利甚至还比锂电池多一项,达到175项,这也是最多的高强度专利申请类别,但这一数字占该领域专利申请总量的比例还不足5%。电路元件和电极相关高强度专利仍然较少,最少的细分方向仅有3项。

  LexInnova统计了从2005年到2015年电池领域专利公布数量的逐年变化。电池技术的专利申请量是在逐年走高,特别是在2010年之后开始加速增长,其中主要受到了韩国、日本以及中国等亚洲国家在电池技术上的研发进展所产生的助力。(注意,这份专利数量趋势并不包含对2016年的预测。)

  · · ·巨头们的专利大PK

  下面我们来看看全球涉及电池的公司和机构专利储备究竟有多少?

  上图给出了专利储备Top15的公司或机构,分别是:松下、丰田、LG、日立、三星、索尼、尼桑、三菱、NEC(日本电气公司) 、SEL(Semiconductor Energy Laboratory)、博世、东芝、汤浅、Commissariat以及日本电装。 仅Top15的专利总量就达到了8554件。

  其中,排名前三的松下、丰田和LG,专利储备量都超过了1000,分别为1791、1584以及1182,总体占比就超过了Top15的专利总量的53%。

  Top15公司中大量是日本公司,仅有少量韩国和德国企业。其中多数是电子电气相关公司,同时有少量汽车企业,其中丰田的专利申请量位居第二,技术积累颇深。

  从高强度专利的角度细看,丰田在电池领域不仅专利申请数目庞大,而且质量也相当高,以59项的成绩居高强度专利榜第一名。

  排名第二的是索尼,共有47项高强度专利。而实际上索尼的专利总数653项,仅排在总数榜的第六位,可见其高强度专利的占比之高。

  第三到第八名分别是三星、松下、LG、日立、三菱、尼桑,第九名和第十名是未进入前面总数榜的赛默飞世尔科技(Thermo Fisher Scientific)和美国的初创公司锡安力量(Sion Power),据悉该公司研制出的锂硫电池的能量密度是传统锂离子电池的三倍,而且能够供电动汽车行驶达300英里。

  我们再加入专利年限作为参数,共同看一下Top20的专利情况。

  纵轴为前文提到的专利强度,横轴为专利平均年限,圆形面积依然是前文提到的专利申请总量。从中我们能看到松下尽管专利申请数量庞大,但是基本处在短期寿命的专利区间,且质量总体不高。

  LG和丰田也处在专利强度并不高的区间,但是专利寿命较长,其中LG的专利要比丰田更长。

  三星、索尼、尼桑处在专利年限较短,但专利强度整体比较高的区间。三菱则是年限更短,强度更高的一种专利特征。

  一般认为价值最高的专利属于年限较长,强度较高,即向上图的右上角集中,而在电池领域,“右上角”公司是相当缺乏。

  · · ·未来趋势

  接下来我们要看的是电池技术专利的发展趋势。

  图中方块面积表明该领域专利数量,颜色则表示该领域专利申请活动的热度。颜色越红,表示未来这一领域的专利申请就越火爆;绿色表示未来相关申请会较少;黄色表示中间水平。

  右下角的充电技术将是未来电池技术专利申请的最大热点,我们天天耳熟能详的“快充技术”绝不是空穴来风啊。

  未来电池技术专利申请的大趋势还在于电池材料的研发,热点有胶体聚合物、无机化合物等材料。

  而锂电池方面相关技术则位于左侧的绿色区域,已经处于相对饱和的发展阶段,未来的活跃度会比较低,类似的方向还有电化学性能研究以及氧化物和氢氧化物材料的开发(不要乱想,这里说的是材料,不是某OS)。

  总体而言,日本专利申请的数量最大,紧随其后的是美国。德国和韩国同样表现可观。

  除了地理分布,专利在商业上的价值同样也值得我们去注意。在专利授权等方面拿走了电池产业的多少利润,而当我们谈及创新驱动时,想要转型成这样的模式,则还需要下一番苦工。

  智能内参曾经为大家总结过苹果公司上半年公布的200位供应商名单(可以点击这里复习一下),从中我们也姑且可以窥见电子制造行业的全球版图。 彼时,我们看到了中国作为制造业大国的影响力,更有硅谷创业公司漂洋过海在深圳发货,皆因我国完备的制造能力所产生的价值。

  然而当我们将视线聚焦到电池这一特定领域,又从专利的角度对各公司的技术积累进行摸底,就会发现差距是如此之大,日本的电子、电气、汽车业在电池方面都挖掘的如此之深。韩国的LG、三星这样的跨国企业也将电池研发作为自身的重要竞争力。

  能源作为整个电子行业,特别是移动互联网时代硬件发挥作用的根基,其重要性不言而喻。

  国内无数的科研人员在电池方向绞尽脑汁,精耕细作,但在实际应用层面上,高品质的电池还是在依赖海外巨头。

  通信方面有中兴、华为这样的优秀民企,也有中移动这样全球级的国企,而在电池方面,显然国内还没有这一级别的标杆。

  然而如果新能源汽车与智能交通成为汽车界脱胎换骨的发展共识,如果产业转型也是我国经济发展面临的重大挑战,那么整合国内电池相关的研发力量,将关键性的能源技术牢牢握在自己手里,显然与车企们新增几页PPT,拉出新的产品线所能创造的价值更大。

Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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