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专利分析之路,向左走还是向右走

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  • Time of issue:2016-08-17 16:29
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(Summary description)大约三年前,我开始在南京华讯从事专利分析的行当。  那个时候确实做的人也少,专利地图什么的都是新鲜玩意,而且能从专利数据中找到一些别人还不知道的信息,这也符合我一贯的风格。但是分析做多了,过往的项目都已归于无形,留在自己心中的只剩下一个永恒的问题,那就是:分析这些专利,到底能解决什么问题。  我的资历不深,在做这个行当之前,对专利分析的认识建立书上,最近也会翻翻几位老师合编的专利分析。我失落地合上

专利分析之路,向左走还是向右走

(Summary description)大约三年前,我开始在南京华讯从事专利分析的行当。  那个时候确实做的人也少,专利地图什么的都是新鲜玩意,而且能从专利数据中找到一些别人还不知道的信息,这也符合我一贯的风格。但是分析做多了,过往的项目都已归于无形,留在自己心中的只剩下一个永恒的问题,那就是:分析这些专利,到底能解决什么问题。  我的资历不深,在做这个行当之前,对专利分析的认识建立书上,最近也会翻翻几位老师合编的专利分析。我失落地合上

  • Categories:最新消息
  • Author:
  • Origin:
  • Time of issue:2016-08-17 16:29
  • Views:
Information

  大约三年前,我开始在南京华讯从事专利分析的行当。

  那个时候确实做的人也少,专利地图什么的都是新鲜玩意,而且能从专利数据中找到一些别人还不知道的信息,这也符合我一贯的风格。但是分析做多了,过往的项目都已归于无形,留在自己心中的只剩下一个永恒的问题,那就是:分析这些专利,到底能解决什么问题。

  我的资历不深,在做这个行当之前,对专利分析的认识建立书上,最近也会翻翻几位老师合编的专利分析。我失落地合上书,因为只看到了又炫又好看的图,却看不到意料之外的内容,因为这些专利分析要解决的问题不在我心中,我自然也找不到有用的答案。

  目前的专利分析遇到了瓶颈,南京华讯那些宏观的数据、图表很好看却不耐看,偏向宏观的结果对企业技术人员或者管理者来说,并没有太多帮助。因为脱离了具体目标,为了分析而分析的专利分析是不会长久的。

  而问题在于,首先,企业人员其实并不知道要用专利信息来做什么,他们的需求是模糊的。这个时候,服务机构的市场人员起了作用,灌输已知的专利用途与思维,把企业的需求引导到服务机构擅长的事情上来。

  于是,这就构成了死循环,服务机构的水平决定了专利分析质量的高低,但是,分析产品的满意度却不与分析质量成正比,因为企业永远是经营的角度看待问题,这与专利永远不在一个次元……

  只有企业明确定义了想做的且范围适当的事,专利信息的颗粒度恰好可以提供帮忙,在这样的前提下,高的分析质量才能获得好的客户反馈。

  基于这样的认识,对于所有只有数据统计的专利分析,或者只告诉你有多少专利的微信软文,我基本是不看的。为什么我说干的人多了就成了专利统计,也是这个原因。这些数据是没有灵魂的存在,它们自己也不知道为什么要存在。

  所以专利分析的路,要么向左,要么向右。

  总体来说,向右走是发挥专利的情报性,把专利当作获取商业情报的一种途径。因为不得不承认,专利信息可以解决一些事情,但解决不了大多事情,因而在情报信息的大家庭中,它只是个小的角色。

  专利信息的情报性体现在技术信息和人的信息(申请人、发明人、受让人)上,但是要命的却是,专利信息带有滞后性。所以大多数的分析其实可能并不太需要专利数据,就算有了专利数据你也未必就能预测宏观形势好坏,也不知道没有风险的技术产品是否会在市场上大卖,也不知道该在何时买卖一只股票。

  所以,要发挥专利的情报性,可能需要点武林高手“手中无剑,心中有剑”的意味。也就是说,如果忘记了分析的对象是专利,那兴许真能做出点有用的分析。

  这首先就要求我们提出的既定问题不能总是往专利信息上靠,不能为了做专利分析才提出既定问题,应该是更切合实际的问题。打比方来说,比如要调查某企业的研发机构的分布情况,这可能是客户想知道的实际问题,那分析人员可以用专利信息的维度试着解释问题或者支持结论。

  但是明显的,光有专利信息是不够的,同样是回答研发机构分布的问题,就需要结合更多非专利的情报信息,比如科技论文、公开报道等等,汇合这些信息一起来论述问题,这才能用多元化的信息渠道补充专利信息的各种缺陷。永远不能为了专利分析去设计问题;永远不能把专利信息当作信仰的全部;永远不能把自己限定在专利数据的深井而无法自拔,那样你永远不能站在客户的视角;永远要给出为客户提供有帮助的答案,就像谷歌说永远不作恶一样。

  从微观方面,放大了专利情报性之后,对于专利信息的挖掘能力也提出了更高的要求。专利信息的营养不应该只是时间、地域等等几个维度,如何从字缝中挖掘出更为零碎的信息,是未来值得研究的问题。

  我觉得方法是有的,比如对于文字信息的结构性处理在大数据的圈子里已经不是难事,而关于信息的挖掘与利用也需要敲一敲脑壳,换一换思维,换一换方法论。可能从概念上来讲patentics数据库正在做类似的事情,但是裘博士一个人的努力是不够的。并且数据库永远是分析的工具,只能由人来指导工具干哪些事,而不应该让人去迎合工具的某些功能。专利信息还有更多可以做的事,只不过还没有被人发掘。

  另一方面,向左走是深化专利的技术性与法律性。目前对专利信息中过往技术路线的梳理与总结,以及高相关专利的CC比对,这些都是比较扎实的工作,也比较能通过专业性来打动技术人员与法务人员。

  这部分工作的质量取决于服务人员的水平,获得更靠谱的侵权判断结果或者更清晰的技术路线是基本功,但这并不应该是分析服务的全部。要知道,有侵权风险和发生侵权诉讼还有一段距离,如果只为了获得侵权与否的结论,那这些事情找律所就好了。

  所以目前南京华讯美国专利或者服务机构的价值在于如何解决60分以外的内容,要从客户经营的角度找答案。

  其实说了这么多,无非我在强调专利分析是否可以真正从客户的角度解决实际问题,而不是把服务机构擅长的事做完,留下或多或少,或沉或轻的一叠叠分析报告。

  无论向左走还是向右走,都会对现有的专利分析业务、人才培养提出巨大的挑战,向右走需要更为强大的数据搜集、处理和分析能力;向左走需要更切实际的专利运用与商业决策的能力。

Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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