CN  /  EN

imgboxbg

NEWS

围观:亿光电子为什么要无效一件过期的专利?

  • Categories:最新消息
  • Author:华讯知识产权
  • Origin:
  • Time of issue:2018-10-19 10:44
  • Views:

(Summary description)日前,北京知识产权法院公开审理了亿光电子(中国)有限公司及其关联公司(以下统称亿光电子)诉国家知识产权局专利复审委员会、第三人日亚化学工业株式会社(下称日亚化学)关于“发光装置及显示装置”(专利号:ZL97196762.8)专利权无效宣告复审行政案。该发明专利在中国的申请日为1997年7月29号,已经于2017年7月29号专利权届满。由于该案涉及的专利技术复杂、影响重大,北京知识产权法院成立了由3

围观:亿光电子为什么要无效一件过期的专利?

(Summary description)日前,北京知识产权法院公开审理了亿光电子(中国)有限公司及其关联公司(以下统称亿光电子)诉国家知识产权局专利复审委员会、第三人日亚化学工业株式会社(下称日亚化学)关于“发光装置及显示装置”(专利号:ZL97196762.8)专利权无效宣告复审行政案。该发明专利在中国的申请日为1997年7月29号,已经于2017年7月29号专利权届满。由于该案涉及的专利技术复杂、影响重大,北京知识产权法院成立了由3

  • Categories:最新消息
  • Author:华讯知识产权
  • Origin:
  • Time of issue:2018-10-19 10:44
  • Views:
Information

日前,北京知识产权法院公开审理了亿光电子(中国)有限公司及其关联公司(以下统称亿光电子)诉国家知识产权局专利复审委员会、第三人日亚化学工业株式会社(下称日亚化学)关于“发光装置及显示装置”(专利号:ZL97196762.8)专利权无效宣告复审行政案。该发明专利在中国的申请日为1997年7月29号,已经于2017年7月29号专利权届满。由于该案涉及的专利技术复杂、影响重大,北京知识产权法院成立了由3名法官、4名陪审员组成的7人合议庭。此外,还有技术调查官、专家辅助人等出庭提供相应的技术帮助。因为日亚化学与2016年3月在北京知识产权法院向亿光电子提起了侵权诉讼,涉案专利的无效与否将影响该侵权诉讼案件的审批进展。

LED(Light-Emitting Diode,发光二极管)是一种能将电能转化为光能的半导体元器件,相对于传统的白炽灯,LED具有工作电压低、发热少、电能转换率高、亮度高且易于调光等多项优点。蓝色LED的制备是业界公认的技术难题,被认为是20世纪不可能完成的任务,谁也无法预测蓝光LED在什么时候能真正实现,而中村修二凭借着执着的精神使得难关一个个被攻破,于1993年,日亚化学开发出蓝光LED,使得LED生产商能够开始量产三原色(红、绿、蓝)LED。而日亚化学也从一个不足200人的小公司,成长为世界知名的LED领导企业。因为蓝色LED的发明,中村修二以及早期研究蓝光LED的学者赤崎勇、天野浩三人共同获得2014年“诺贝尔物理学奖”。

在此基础上,日亚化学于1996年通过将蓝色LED芯片与可将蓝光转换为波长更长颜色光的铈活化的钇铝石榴石系荧光粉(YAG:Ce)混合,由此获得白光发光装置,并于1996年在全球范围内根据该技术提交了“发光装置及显示装置”的专利申请。而该专利申请实际解决的技术问题在于:现有的由混色发出白色光系的发光二极管中,存在发光二极管随着荧光体劣化而色调偏差,或者荧光体发黑光的外部去除效率低下、耐候性差等。

在日亚化学看来,涉案专利是白光LED领域的基础专利,是从蓝光LED到白光LED的又一次升级,因为该项技术的发明,将加快了白光LED的市场化并且降低了生产LED的成本,而且扩大了LED的应用领域。

而亿光电子并不这么认为,亿光电子认同中村修二在蓝光LED领域的突破,因为其对推动了蓝光LED的量产作出了突出的贡献;但是在白光LED方面,日亚化学并没有作出巨大贡献,尤其不认可涉案专利在白光LED发展中的贡献。

2016年3月在北京知识产权法院向亿光电子提起了侵权诉讼,同年4月,亿光电子针对涉案专利向专利复审委员会提起了无效宣告请求,认为该专利不具备创造性,同时权利要求得不到说明书的支持,应当宣告无效。但是,专利复审委员会作出的无效宣告决定维持该专利权有效。亿光电子不服该无效宣告决定,向北京知识产权法院提起行政诉讼。

值得一提的是,这不是两家公司的第一次正面交锋。从2011年起,围绕该专利,双方在美国、德国、日本、澳大利亚和台湾地区均有纠纷,并且各有胜负。在美国密歇根州法院和联邦巡回上诉法院以及联邦最高法院作出的判决,均判定“发光装置及显示装置”的美国同族专利无效;德国联邦专利法院一审认为“发光装置及显示装置”的德国同族专利无效,但二审德国联邦最高法院撤销了上述判决并维持了该专利有效,同时,在与该专利相关的侵权诉讼中,亿光电子均被认定侵权成立;日本特许厅于2013年3月认定涉案专利的一个日本同族专利有效;而针对该专利的另一个日本同族专利,日本特许厅曾于2012年5月签发无效决定,宣告该专利无效,但在日亚化学上诉并修改了权利要求后,日本特许厅认定在修改的权利要求的基础上,维持该专利有效。

在日前公开的开庭审理中,双方进行了激烈的辩论,其主要争论点在于,采取铈活化的钇铝石榴系荧光粉对于本领域技术人员而言是否是显而易见的,即该专利是否存在创造性。

日亚方认为,1993年日亚化学宣布发明世界上第一个蓝光LED,只是解决了发明商用白光LED的一个主要障碍,并不代表白光LED因此轻易可得。在1993年-1996年间,业界的很多公司都投入了大量的精力去努力探索如何获得商用LED,但是都没有太大的收获。直到1996年,日亚化学才通过涉案专利真正获得了商用的白光LED。

而亿光方认为,涉案专利采用的蓝光LED氮化镓芯片+铈活化的钇铝石榴系荧光粉制作白光的方案。蓝色氮化镓LED芯片和铈活化的钇铝石榴系荧光粉都是现有技术,两者的结合是比较容易想到的,从而并不具备创造性。光线互补混色的概念时1660年代科学家牛顿所发现的,属于公知的物理概念。而在蓝色LED氮化镓芯片产业化后,寻找合适的荧光粉制作白色LED在业界存在自然的需求。铈活化的钇铝石榴石系荧光粉并不是新的材料,而是在上世纪70年代就已经存在的光学材料,而且是一种在不同光源中广泛使用的“明星”荧光粉,所以要找出铈活化的钇铝石榴石系荧光粉并不是困难的事情,当本领域技术人员了解到蓝色LED成功被开发后,则自然会去选择已熟知的铈活化的钇铝石榴石系荧光粉,因此,涉案专利应被宣告无效。

在日亚化学看来,白光LED是照明领域自爱迪生发明白炽灯以来的颠覆性创造,涉案专利是白光LED发明的基础性专利之一。没有技术上的突破,这样重大的照明革命是不可能发生的。涉案专利是一种商用白光LED,由蓝光LED芯片和发黄光的铈活化的钇铝石榴石系荧光粉组合而成,具有高性能、高稳定性和良好的显色指数。该白光LED不仅适用于液晶屏显示器和指示器,而且还能像白炽灯、荧光灯一样,用于通用照明,因此开启了白光LED被广泛应用于通用照明的新时代。我们特别应该避免用‘事后诸葛亮’的思维方式来对待20年前的技术发明。也许现在看来白光LED技术已经非常成熟,涉案专利也可能被认为没有什么特别之处,但在当时,面对仅由树脂封装的、包含着能发出比太阳光还要强数十倍的亮蓝光的氮化镓LED芯片这一全新的LED环境,是否能够成功地从大量的候选者中挑选出合适的荧光材料,技术人员完全无法预期,现有技术也没有提供任何启示,这项发明无疑是极具创造性的。

针对该专利的创造性,双方各执一词,目前该案仍在审理过程中。涉案专利的无效与否涉及到该侵权诉讼案件的审判进展。双方之间的民事侵权案件由于设计到技术鉴定,目前尚在鉴定程序中,案件尚未正式开庭审理。

Keyword:

Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
Previous page
1
2
136
底部
这是描述信息

2001, 20th Floor, Block B, Ascendas Building, No. 88 Jiangmiao Road, Jiangbei New District, Nanjing City, Jiangsu Province

Copyright ◎Nanjing Huaxun Intellectual Property Consultant Co., Ltd.

苏ICP备xxxxxx号-1     Powered by: www.300.cn

这是描述信息
这是描述信息
这是描述信息
这是描述信息
这是描述信息