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辉瑞重磅药普瑞巴林专利即将在年底到期

  • Categories:最新消息
  • Author:华讯知识产权
  • Origin:参考资料:https://xueqiu.com/6815845163/82912043 http://muchong.com/html/201404/7207334.html
  • Time of issue:2018-10-26 15:12
  • Views:

(Summary description)Lyrica(pregabalin,普瑞巴林)作为首个被美国和欧洲共同认证用于治疗2种神经痛的药物,曾被《时代》周刊评为“2007十大医学进步之一”。自普瑞巴林上市至今,凭借其显著的疗效,充分得到了医生及市场的认可,且随着适应症的不断获批,该药已在数十个国家和地区上市,是全球最畅销的镇痛药,其2017年销售额为51亿美元,其中美国市场销售额为34.6亿美元。在美国Lyrica的专利保护截止日期为2

辉瑞重磅药普瑞巴林专利即将在年底到期

(Summary description)Lyrica(pregabalin,普瑞巴林)作为首个被美国和欧洲共同认证用于治疗2种神经痛的药物,曾被《时代》周刊评为“2007十大医学进步之一”。自普瑞巴林上市至今,凭借其显著的疗效,充分得到了医生及市场的认可,且随着适应症的不断获批,该药已在数十个国家和地区上市,是全球最畅销的镇痛药,其2017年销售额为51亿美元,其中美国市场销售额为34.6亿美元。在美国Lyrica的专利保护截止日期为2

  • Categories:最新消息
  • Author:华讯知识产权
  • Origin:参考资料:https://xueqiu.com/6815845163/82912043 http://muchong.com/html/201404/7207334.html
  • Time of issue:2018-10-26 15:12
  • Views:
Information

Lyrica(pregabalin,普瑞巴林)作为首个被美国和欧洲共同认证用于治疗2种神经痛的药物,曾被《时代》周刊评为“2007十大医学进步之一”。自普瑞巴林上市至今,凭借其显著的疗效,充分得到了医生及市场的认可,且随着适应症的不断获批,该药已在数十个国家和地区上市,是全球最畅销的镇痛药,其2017年销售额为51亿美元,其中美国市场销售额为34.6亿美元。

在美国Lyrica的专利保护截止日期为2018年12月30日,意味着其销售额将从2019年开始下滑。

 

普瑞巴林简介

名称:普瑞巴林(Pregabalin)

商品名:乐瑞卡(Lyrica)

化学名:S-3-氨甲基-5-甲基己酸

上市时间:2004.12 (FDA)

原研公司:Wamer-ambert(后归辉瑞销售)

主要适应症:糖尿病性外周神经痛、带状疱疹后遗神经痛、纤维肌痛、脊髓损伤性神经痛。

剂型:胶囊、片剂

化学结构:(分子量159

普瑞巴林作的用机制

普瑞巴林是神经递质GABA的一种类似物,为加巴喷丁的后续产品。普瑞巴林的作用机制与加巴喷丁相似,在不同的动物模型中显示了抗惊厥和止痛等作用,但详细的作用机制尚不清楚。普瑞巴林在结构上与神经递质GABA相似,但并不通过GABA机制直接发挥作用,同时本品不同于传统的抗癫痫药物,在有效浓度范围内,不与GABAA或GABAB受体相作用,不代谢成GABA或GABA激动剂,也不抑制GABA的摄取和降解,不作用于钠、钙通道,以及对谷氨酸根的释放和摄取。同时普瑞巴林没有显示出与谷氨酸、GABA等活性氨基酸受体的亲和作用,但普瑞巴林可以取代由标记的GABA与钙离子通道α2、δ亚受体的结合,抑制中枢神经系统电压依赖性钙通道的一种亚基α2-δ蛋白,减少钙离子内流,从而减少谷氨酸盐、去甲肾上腺素和P物质等兴奋性神经递质的释放,并影响GABA能神经传递。此外普瑞巴林能显著增加GABA在体内的水平,增加普瑞巴林服用剂量可以显著的增强谷氨酸脱羧酶的活性

 

围绕普瑞巴林的专利战

普瑞巴林有3个关键的专利,US6197819保护了化合物(2018年12月30日到期),US6001876/USRE41920保护了疼痛适应症(2018年12月30日到期),US5563175保护了癫痫适应症(已于2013年10月08日到期)。

数十亿美元的市场成了众人觊觎的蛋糕,Actavis、Alphapharm、Mylan、Cobalt、Lupin、Sandoz、Sun Pharma、Teva、Wockhardt等9个厂家向FDA递交仿制药申请,准备2013年上市普瑞巴林仿制药,随后辉瑞等专利权人提起侵权诉讼。

众多仿制厂家首先否定普瑞巴林的创造性,指出之前“certain homologous compounds were known to have anticonvulsant activity”,依据“homologous series should have similar properties”原理,普瑞巴林是显而易见的,专利US6197819不具备创造性。

仿制厂家接着否定普瑞巴林治疗疼痛的创造性,仍然采用类似的策略,指出抗惊厥药物通常可用于镇痛,如人们早就发现类似物加巴喷丁可用于治疗神经性疼痛,因此专利US6001876/USRE41920不具备创造性。

事实上,结构上的微小差异都可能导致显著的临床差异,抓不住分子本身就是白搭,否则me-too药物都拿不到专利。其他的几项辩护也基本是没有证据,对辉瑞的指控够不成威胁。2014年2月7日,美国联邦巡回上诉法院裁决辉瑞旗下普瑞巴林的专利有效,从而将该镇痛药物仿制药的竞争阻止到2018年,法院在裁决中认定,包括Actavis、Lupin及Teva制药在内的仿制药厂商如果其普瑞巴林仿制药上市将侵犯辉瑞的专利权。

除了提出专利无效,仿制厂家Actavis和Lupin的专利规避策略也非常有意思,因为化合物专利US6197819有四项权利要求,分别是:(1)S-(+)-4-amino-3-(2-methylpropyl) butanoic acid(单一异构体);(2)4-amino-3-(2-methylpropyl) butanoic acid及药学可接受的盐;(3)S-(+)-4-amino-3-(2-methylpropyl) butanoic acid药学可接受的盐(单一异构体);(4)含有权利1、权利3所要求化合物的药物制剂。

普瑞巴林是有手性的,S型的活性比R型高,临床使用的是S型,也就是权利要求1和3所要求的化合物及其盐。由于专利写得太简单,Actavis和Lupin的仿制药质量标准是R型含量为0.01-0.2%,也就是说仿制药不是纯净的S型,自然不在权利要求1、3、4的保护范围内。

无奈之下辉瑞只能用权利要求2起诉,Lupin认为4-amino-3-(2-methylpropyl) butanoic acid代表的是消旋体,而仿制药用的是非消旋体混合物。辉瑞当然不服,称4-amino-3-(2-methylpropyl) butanoic acid代表的是化合物名称,没有前缀不是自动限制为消旋体。最终这场官司以辉瑞胜出告终,美国人用上普瑞巴林仿制药得等到2018年,但在这个案例中,仿制药厂家所表现出的智慧值得学习,如果没有权利要求2的限制,他们已经成功了,比竞争对手提前5年进入市场。

普瑞巴林的中国专利CN101330907B于2012年08月29日授权,预计到期日为2026年10月23日,专利中的赋形剂包含基质形成剂和溶胀剂,所述基质形成剂包含聚醋酸乙烯酯和聚乙烯基吡咯烷酮,溶胀剂包含交联聚乙烯基吡咯烷酮,与辉瑞新推出的长效版本缓释剂型有所不同,该缓释制剂中的赋形剂主要包含溶胀剂和骨架材料,溶胀剂包含聚氧乙烯与交联聚乙烯基吡咯烷酮,骨架材料包含海藻酸钠。

 

长效版本普瑞巴林获FDA 批准

随着廉价仿制药迫近市场,为了延长独占期,辉瑞向FDA提交了每日一次的延长释放版普瑞巴林,用于治疗带状疱疹或糖尿病周围神经病变引起的疼痛,但不能像普瑞巴林原制剂那样用于纤维组织肌痛;普瑞巴林这款新制剂的获批可以帮助辉瑞赢得普瑞巴林原配方制剂患者,毕竟原配方普瑞巴林每天需用药两到三次。

面对仿制药的竞争,为保持重磅专营权的活力,制药商通常会推出新的、更方便的制剂版本来吸引患者继续使用其药物。此外,辉瑞也在致力于儿科独占性权利,这可将其专利保护期延长6个月。

2017年10月,长效版本的制剂取得FDA批准,从而为畅销药物普瑞巴林即将到来的激烈的仿制药竞争捍卫其销售额做好准备。

 

 

 

 

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Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
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Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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