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Case study on examination criteria of pharmaceutical purpose claims - from the Gleevec patent invalidation case

  • Categories:最新消息
  • Author:华讯知识产权
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  • Time of issue:2019-03-22 18:00
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(Summary description)Gleevec,whichwasonlyknowntothemedicalcircleandthepatientcommunity,catapultedintothepubliceyewiththereleaseofmovie"DyingToSurvive"andwashighlydebated."magicpotion"GleevecGleevec(Imadinib),whoseactivein

Case study on examination criteria of pharmaceutical purpose claims - from the Gleevec patent invalidation case

(Summary description)Gleevec,whichwasonlyknowntothemedicalcircleandthepatientcommunity,catapultedintothepubliceyewiththereleaseofmovie"DyingToSurvive"andwashighlydebated."magicpotion"GleevecGleevec(Imadinib),whoseactivein

  • Categories:最新消息
  • Author:华讯知识产权
  • Origin:
  • Time of issue:2019-03-22 18:00
  • Views:
Information

Gleevec, which was only known to the medical circle and the patient community, catapulted into the public eye with the release of movie "Dying To Survive" and was highly debated.

"magic potion" Gleevec

Gleevec (Imadinib), whose active ingredient is imatinib mesylate, is a molecularly targeted drug for the tyrosine kinase BCR-ABLdeveloped by Novartis, and is also the first successfully developed small molecule targeted drug in history. It was first approved by the US Food and Drug Administration (FDA) for listing on May 10, 2001. Currently, the drug has been approved for listing in more than 110 countries. It pioneered the age of targeted therapy for tumor molecules, and was hailed as a landmark discovery. It was also listed as one of the world's top ten technological breakthroughs in 2001 together with human genetic engineering.

Gleevec is now a first-line drug for Philadelphia chromosome-positive chronic myeloid leukemia, for the treatment of patients with chronic myeloid leukemia (CML) blast crisis, accelerated phase, or chronic phase after failure of α-interferon therapy. Besides chronic myeloid leukemia, Gleevec has been developed for the new use of gastrointestinal stromal tumors (GIST). Patients who continue to take medication can also achieve long-term survival.

Background of the invalidation case

The patent for pharmaceutical compounds of Gleevec expired in May 2013. Jiangsu Hansoh Pharmaceutical's Imatinib mesylate generic drug Xinwei (昕维) was approved for listing and clearly shared the market share of Gleevec. In order to curb Xinwei into the market, Novartis filed a lawsuit against the Beijing Second Intermediate People's Court, accusing the generic drug Xinwei of Hansoh infringed the rights of Novartis patentNo. CN1276754C. This patent protects Gleevec's second medical use for the treatment of gastrointestinal stromal tumors, and its original estimated expiration date is October 2021.

Subsequently, Hansoh launched a counterattack and filed a patent invalidation request with the Patent Reexamination Board of China National Intellectual Property Administration (CNIPA) on September 5, 2014. On October 23, 2015, the Patent Reexamination Board made a decision of the invalidation request. They considered that the patent-in-suit did not have inventiveness stipulated in Art. 22.3 of the PRC Patent Law, and declared that the patent was invalid.

Novartis then appealed to the Beijing Intellectual Property Court. The court rejected the appeal and maintain the decision of Patent Reexamination Board. Novartis refused to accept the judgment and appealed to the Beijing Higher People's Court. On December 20, 2017, the court rejected the appeal and upheld the original judgment.

 

Highlights of the invalidation decision

Claim 1 of the patent-in-suit is a pharmaceutical purpose claim. The pharmaceutical purpose claims is essentially special provisions for not granting patent rights to the treatment method of diseases in PRC patent law. Balancing the interests of the public and the rights holders by providing a necessary protection space and motivation system for medical purpose inventions. Such claims are generally written as " the use of compound X in the manufacture of a medicament for treating Y disease " or a form similar thereto. Which typically have three main features: compound X, drug prepared from compound X, and treating Y disease.

The Patent Reexamination Board made a clear guidelines on the pharmaceutical purpose claims, that is, in the pharmaceutical purpose claims written in the form of "the use of compound X in the manufacture of a medicament for treating Y disease", "treating Y disease" is understood to mean "effective for treating a patient suffering from the disease". It cannot be understood as "effective for in vitro cell experiments on the disease" or "effective for animal models of the disease". Based on this, the Patent Reexamination Board provides a clear examination standard for the prior art disclosure level in the novelty evaluation of this type of claim. The medical use invention is novel if the content disclosed in the prior art does not reflect the exact conclusion that the compound can effectively treat the patient with the disease.

In the case of inventive judgement to analyze whether those skilled in the art will try to obtain the technical solution, the Patent Reexamination Board put forward the criteria for “reasonable success expectations”. When judging whether the invention is obvious relative to the prior art, it is not only necessary to consider whether those skilled in the art will try to use the compound to treat disease (Try the technical solution), but also whether the attempt has a reasonable success expectation (Reasonably foresee that the solution can solve the technical problems and achieve the expected effects). If those skilled in the art would consider trying to treat disease with the compound and has reasonable success expectation, then the invention of the medical use is not inventive. Wherein reasonable success expectations are not equivalent to absolute success expectations.

Beijing Higher People's Court decision

Regarding the issue of creativity, the court held that evidence 1 has taught that the trial of GIST with the selective tyrosine kinase inhibitor STI571 is a “new systemic treatment approach”. The early results of the test appear to be exciting, so those skilled in the art have an incentive to use STI571 to treat GIST, that is, the technical solution described in Patent Claim 1.

As for whether those skilled in the art has a successful expectation of STI571 to treat GIS, Novartis proposes a low success rate of anti-tumor drug development, and there is no successful precedent for single-drug targeted therapy for solid tumors in the prior art. However, the court held that this does not affect the conclusion that those skilled in the art can reasonably expect that ST1571 can effectively treat GIST. The inventive judgement only needs reasonable success expectations, and does not require absolute success expectations.

Novartis also believes that the patent-in-suit has achieved unexpected technical results. In this regard, the court held that the unexpected technical effect of the invention means that the technical effect produced a "quality" change compared with the prior art, with new performance or a change in "quantity". Such "quality" or "quantity" changes are unpredictable or inferred by those skilled in the art in advance. The technical solution described in the patent claim 1 does not produce new performance, and does not exceed the effect expected by those skilled in the art with respect to the evidence 1.

The court finally decided to reject the appeal and upheld the original judgment.

Conclusion

The novelty and inventive judgment of the pharmaceutical purpose claims, in particular the second pharmaceutical purpose claims, are very complex legal issues and have been widely controversial. Judgment difficulties include the interpretation of the scope of claims, what extent the comparison document is disclosed can be considered to disclose the invention, the standards of inventiveness, and how to determine the expected technical effects, etc..

After the decision was issued, causing widespread concern in the industry. The legal profession said that the verdicts of the Novartis v. Hansoh case has made exploratory analysis and judgment for the novelty and inventive examination of the second pharmaceutical purpose claims, and give clear and actionable opinions. This is conducive to the accurate understanding of patent examination standards by the industry and the public, and clearly form reasonable expectations, which has important guiding significance for similar issues in the field. It will have significant and far-reaching impact on patent protection strategies and business activities in China for global innovative pharmaceutical companies and generics companies.

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Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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