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利伐沙班片首仿获批在即,两大重磅抗凝血药在手,正大天晴将在市场占据重要地位!

  • Categories:最新消息
  • Author:华讯知识产权
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  • Time of issue:2019-10-17 13:15
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(Summary description)利伐沙班(商品名Xarelto)2019年8月8日,在国家药监局官网上,正大天晴利伐沙班片的新4类化药上市申请(CYHS1700574)显示为“已发件”,将是国内首个拿到该品种仿制药上市资格的厂家。利伐沙班是一种新型口服抗凝药,主要通过抑制凝血因子Xa的活性,减少凝血酶(凝血因子Ⅱa)生成发挥抗凝作用,不影响已生成的凝血酶活性。目前,利伐沙班已广泛用于静脉血栓栓塞性疾病的预防与治疗,以及非瓣膜性房

利伐沙班片首仿获批在即,两大重磅抗凝血药在手,正大天晴将在市场占据重要地位!

(Summary description)利伐沙班(商品名Xarelto)2019年8月8日,在国家药监局官网上,正大天晴利伐沙班片的新4类化药上市申请(CYHS1700574)显示为“已发件”,将是国内首个拿到该品种仿制药上市资格的厂家。利伐沙班是一种新型口服抗凝药,主要通过抑制凝血因子Xa的活性,减少凝血酶(凝血因子Ⅱa)生成发挥抗凝作用,不影响已生成的凝血酶活性。目前,利伐沙班已广泛用于静脉血栓栓塞性疾病的预防与治疗,以及非瓣膜性房

  • Categories:最新消息
  • Author:华讯知识产权
  • Origin:
  • Time of issue:2019-10-17 13:15
  • Views:
Information

利伐沙班(商品名Xarelto

2019年8月8日,在国家药监局官网上,正大天晴利伐沙班片的新4类化药上市申请(CYHS1700574)显示为“已发件”,将是国内首个拿到该品种仿制药上市资格的厂家。

利伐沙班是一种新型口服抗凝药,主要通过抑制凝血因子Xa的活性,减少凝血酶(凝血因子Ⅱa)生成发挥抗凝作用,不影响已生成的凝血酶活性。目前,利伐沙班已广泛用于静脉血栓栓塞性疾病的预防与治疗,以及非瓣膜性房颤的卒中预防。与同类药物华法林相比,利伐沙班具有起效迅速,疗效可预测,颅内出血发生率低,无需常规凝血监测和常规调整剂量等优势。

利伐沙班片由拜耳和强生联合开发,最早于2008年9月获欧洲药物管理局批准上市;2011年7月获FDA批准在美国上市。2009年3月在中国获批上市并纳入2009年国家医保目录,原研独占国内市场长达10年2017年利伐沙班全球销售额达到65.4亿美元,2018年则为62亿美元;拜耳财报显示,利伐沙班在美国以外市场的2019H1销售收入19.44亿欧元,同比增长14%。

从专利角度来说,今年7月18日,国知局宣布拜耳利伐沙班的一项有效期到2024年11月13日的制剂专利(200480035106.X)无效。利伐沙班的化合物专利(CN1262551C)将于2020年12月到期,给国内抗凝血药市场增添新变数。目前国内已有43家企业布局仿制,其中23家已按新注册分类4类报上市。竞争尤为激烈,但正大天晴无疑是23个报上市的仿制药里最先撞线的。

 

南京华讯知识产权顾问有限公司

阿哌沙班(商品名Eliquis)

2019年5月,正大天晴开发的另一明星抗凝血药阿哌沙班片获得中国药监局颁发的药品注册批件。而此前豪森药业的阿哌沙班片在1月份以新注册分类获批被收录进上市药品目录集,抢占了首仿。

阿哌沙班一种口服的选择性活化Xa因子抑制剂,由百时美施贵宝(BMS)与辉瑞联合开发。2011年5月在欧盟获批上市;2012年12月获FDA批准在美国上市。于2013年进入中国,并在2017年进入了新版医保目录,用于髋关节或膝关节择期置换术的成年患者,预防静脉血栓栓塞事件。

基于其突出的产品优势,阿哌沙班在新一代口服抗凝剂中地位愈发突出。近五年,其全球销售额快速上涨,2015年突破10亿美元;2016年上涨至33.43亿美元;2017年达74.0亿美元;2018年98亿美元。虽然由于较晚进入医保目录以及原研在国内的推广力度较小,阿哌沙班在中国的销售业绩仅占抗凝血药市场极少的份额,但在全球的强势增长已吸引了国内众多药企的关注。

在专利方面,NMPA虽然批准了豪森和正大天晴的阿哌沙班,但并涉及挑战原研专利。原研药在国内的化合物专利将在2022年9月17日到期(CN1578660A)。受此约束,若无专利挑战成功的转折性事件,在此时间节点前,国内不会有阿哌沙班仿制药上市销售。目前国内阿哌沙班片在研厂家多达27个,其中豪森和正大天晴已率先获批静待市场开放。

总结

利伐沙班和阿哌沙班是全球处方量最大的非维生素K拮抗剂口服抗凝药(NOAC)。早在2017年全球畅销药物Top50中,利伐沙班和阿哌沙班就已经是位列前20的两大抗凝血药物。与目前骨科手术后预防静脉血栓栓塞症的标准治疗方案依诺肝素相比,利伐沙班和阿哌沙班分别在RECORD试验和ADVANCE试验中突显优势。

研究显示,20-30%的首次静脉血栓事件与癌症相关,如果癌症和血栓市场未来关联度较大,那么以上两种药在国内的需求会大幅增加,可见其市场潜力巨大。国内抗凝血药市场规模近年来增长迅速,5年复合增长率达16.19%。2018年样本医院抗凝血药销售额为292亿元,占抗血栓药物销售额的41.35%。

在国外沙班类药物专利到期之前,中国沙班药物应用规模仍将十分有限但在2020年之后,随着国内仿制药上市,这一局面将彻底改观,国外垄断格局将被打破,预计到2026年中国沙班类药物的市场供给规模将达到284.7亿元,需求规模将达到274.8亿元。国内抗凝血药物领域的竞争将进一步加剧,原研与仿制、仿制与仿制之间的拉锯逐渐形成新格局。

此次利伐沙班首仿即将获批上市,加上之前阿哌沙班片已获批,正大天晴步入收获期,将成为国内首个拥有“利伐沙班+阿哌沙班”双重磅抗凝血药的企业,在市场份额争夺方面优势颇多进一步在国内抗凝血市场占据重要地位!

南京华讯知识产权顾问有限公司

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Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
Types

Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
Colopl

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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