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肿瘤治疗新选择-中国首个选择性RET抑制剂 普拉替尼获批上市

  • Categories:最新消息
  • Author:华讯知识产权
  • Origin:
  • Time of issue:2021-04-01 16:39
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(Summary description)近日,国家药品监督管理局批准普拉替尼(Pralsetinib)胶囊(商品名:普吉华)作为国家一类创新药上市申请,用于治疗既往接受过含铂化疗的转染重排基因(RET)融合阳性的局部晚期或转移性非小细胞肺癌(NSCLC)成人患者。这是中国批准的首个选择性RET抑制剂。 RET是一个原癌基因,最早发现于1985年,定位于10号染色体,有21个外显子。RET所编码的RET蛋白是一种存在于细胞膜上的受体酪氨酸激酶(RTK),当生长因子与受体的胞外区域结合后就会触发一系列细胞内的链式化学反应,引起细胞的分裂、成熟并发挥相应功能。 随着研究的逐步进展,已发现多种疾病的发生与RET基因突变有关,其中RET基因融合在NSCLC患者中的发生率约为1%~2%,在甲状腺乳头状癌(PTC)中的发生率为10%,甲状腺髓样癌(MTC)中RET基因突变的发生率约为60%,其他发生RET变异的瘤种包括脑膜瘤、食管腺癌、乳腺癌、结直肠癌等。因此,RET基因变异成为“不限癌种”疗法的一个重要靶点。 近年来不断有针对RET融合的靶向药物在NSCLC患者中进行有效性和安全性的研究。其中普拉替尼是一种强效、高选择性的靶向致癌性RET变异的小分子激酶抑制剂,每日仅需服用一次,具有较好的依从性,被FDA授予治疗经含铂化疗后进展的RET融合阳性NSCLC以及需要系统治疗且没有可替代治疗方案的RET突变阳性甲状腺髓样癌的突破性疗法资格。 此外,基石药业在中国开展了全球ARROW研究的中国注册桥接试验,于2019年8月完成首例患者给药,同年12月完成了最后1例患者的入组。该项试验共纳入37例患者,中位年龄54岁(范围:26-77岁)。试验结果显示,接受普拉替尼治疗患者的总体缓解率(ORR)为56%,其中3%达到完全缓解(CR),疾病控制率(DCR)达到97%。截至2021年1月,中位治疗持续时间6.1个月(范围:0.9~9.4);18例缓解患者的首次缓解中位时间为1.9个月,其中89%(16/18)仍在接受治疗,中位缓解持续时间(DOR)尚未成熟,6个月的DOR率为83%。安全性方面,虽然10.8%的患者因不良事件停药,但未出现因普拉替尼治疗导致患者停药和死亡。 总体来说,普拉替尼在经含铂化疗的RET融合阳性NSCLC的中国患者中显示出了优越和持久的抗肿瘤活性,安全性及耐受性良好,未出现与普拉替尼相关的不良事件导致的治疗终止或死亡,为中国RET阳性肿瘤患者提供了一个新的治疗选择。 此次普拉替尼作为中国首个选择性RET抑制剂获批上市,将使更多的中国患者获益。

肿瘤治疗新选择-中国首个选择性RET抑制剂 普拉替尼获批上市

(Summary description)近日,国家药品监督管理局批准普拉替尼(Pralsetinib)胶囊(商品名:普吉华)作为国家一类创新药上市申请,用于治疗既往接受过含铂化疗的转染重排基因(RET)融合阳性的局部晚期或转移性非小细胞肺癌(NSCLC)成人患者。这是中国批准的首个选择性RET抑制剂。



RET是一个原癌基因,最早发现于1985年,定位于10号染色体,有21个外显子。RET所编码的RET蛋白是一种存在于细胞膜上的受体酪氨酸激酶(RTK),当生长因子与受体的胞外区域结合后就会触发一系列细胞内的链式化学反应,引起细胞的分裂、成熟并发挥相应功能。

随着研究的逐步进展,已发现多种疾病的发生与RET基因突变有关,其中RET基因融合在NSCLC患者中的发生率约为1%~2%,在甲状腺乳头状癌(PTC)中的发生率为10%,甲状腺髓样癌(MTC)中RET基因突变的发生率约为60%,其他发生RET变异的瘤种包括脑膜瘤、食管腺癌、乳腺癌、结直肠癌等。因此,RET基因变异成为“不限癌种”疗法的一个重要靶点。

近年来不断有针对RET融合的靶向药物在NSCLC患者中进行有效性和安全性的研究。其中普拉替尼是一种强效、高选择性的靶向致癌性RET变异的小分子激酶抑制剂,每日仅需服用一次,具有较好的依从性,被FDA授予治疗经含铂化疗后进展的RET融合阳性NSCLC以及需要系统治疗且没有可替代治疗方案的RET突变阳性甲状腺髓样癌的突破性疗法资格。



此外,基石药业在中国开展了全球ARROW研究的中国注册桥接试验,于2019年8月完成首例患者给药,同年12月完成了最后1例患者的入组。该项试验共纳入37例患者,中位年龄54岁(范围:26-77岁)。试验结果显示,接受普拉替尼治疗患者的总体缓解率(ORR)为56%,其中3%达到完全缓解(CR),疾病控制率(DCR)达到97%。截至2021年1月,中位治疗持续时间6.1个月(范围:0.9~9.4);18例缓解患者的首次缓解中位时间为1.9个月,其中89%(16/18)仍在接受治疗,中位缓解持续时间(DOR)尚未成熟,6个月的DOR率为83%。安全性方面,虽然10.8%的患者因不良事件停药,但未出现因普拉替尼治疗导致患者停药和死亡。



总体来说,普拉替尼在经含铂化疗的RET融合阳性NSCLC的中国患者中显示出了优越和持久的抗肿瘤活性,安全性及耐受性良好,未出现与普拉替尼相关的不良事件导致的治疗终止或死亡,为中国RET阳性肿瘤患者提供了一个新的治疗选择。

此次普拉替尼作为中国首个选择性RET抑制剂获批上市,将使更多的中国患者获益。

  • Categories:最新消息
  • Author:华讯知识产权
  • Origin:
  • Time of issue:2021-04-01 16:39
  • Views:
Information

近日,国家药品监督管理局批准普拉替尼Pralsetinib)胶囊(商品名:普华)作为国家一类创新药上市申请,用于治疗既往接受过含铂化疗的转染重排基因RET融合阳性的局部晚期或转移性非小细胞肺癌(NSCLC)成人患者。这是中国批准的首个选择性RET抑制剂。

RET是一个原癌基因,最早发现于1985年,定位于10号染色体,有21个外显子。RET所编码的RET蛋白是一种存在于细胞膜上的受体酪氨酸激酶(RTK),当生长因子与受体的胞外区域结合后就会触发一系列细胞内的链式化学反应,引起细胞的分裂、成熟并发挥相应功能。

随着研究的逐步进展,已发现多种疾病的发生与RET基因突变有关,其中RET基因融合在NSCLC患者中的发生率约为1%2%,在甲状腺乳头状癌(PTC)中的发生率为10%,甲状腺髓样癌(MTC)中RET基因突变的发生率约为60%,其他发生RET变异的瘤种包括脑膜瘤、食管腺癌、乳腺癌、结直肠癌等。因此,RET基因变异成为“不限癌种”疗法的一个重要靶点。

近年来不断有针对RET融合的靶向药物在NSCLC患者中进行有效性和安全性的研究。其中普拉替尼是一种强效、高选择性的靶向致癌性RET变异的小分子激酶抑制剂,每日仅需服用一次,具有较好的依从性,被FDA授予治疗经含铂化疗后进展的RET融合阳性NSCLC以及需要系统治疗且没有可替代治疗方案的RET突变阳性甲状腺髓样癌的突破性疗法资格。

此外,基石药业在中国开展了全球ARROW研究的中国注册桥接试验,于20198月完成首例患者给药,同年12月完成了最后1例患者的入组。项试验共纳入37例患者,中位年龄54岁(范围:26-77岁)。试验结果显示,接受普拉替尼治疗患者的总体缓解率(ORR)为56%,其中3%达到完全缓解(CR),疾病控制率(DCR)达到97%。截至20211月,中位治疗持续时间6.1个月(范围:0.9~9.4);18例缓解患者的首次缓解中位时间为1.9个月,其中89%16/18)仍在接受治疗,中位缓解持续时间(DOR)尚未成熟,6个月的DOR率为83%。安全性方面,虽然10.8%的患者因不良事件停药,但未出现因普拉替尼治疗导致患者停药和死亡。

总体来说,普拉替尼在经含铂化疗的RET融合阳性NSCLC的中国患者中显示出了优越和持久的抗肿瘤活性,安全性及耐受性良好,未出现与普拉替尼相关的不良事件导致的治疗终止或死亡,为中国RET阳性肿瘤患者提供了一个新的治疗选择。

此次普拉替尼作为中国首个选择性RET抑制剂获批上市,将使更多中国患者获益。

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Electronic

Electronic Arts pledges free use for five accessibility patents

Electronic Arts pledges free use for five accessibility patents Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.  Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version. Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.  The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The code of the mentioned technology is published on EA’s GitHub, and it is open to all developers. Thus, the developers can use it or adapt it for their games without spending the costs to research. It is good that EA shares the patents for free use and aims to create an accessibility-increased gaming environment for players. However, it is not “unconditional” to use the listed patents. In the pledge, EA mentioned that it may terminate the promise for a specific party which files a patent infringement lawsuit or other patent proceedings against EA. We can see parts of EV’s ambition behind the announcement—to build a large game developer league and a community of shared interests.     Reference: https://www.ea.com/commitments/positive-play/accessibility-patent-pledge https://iknow.stpi.narl.org.tw/Post/Read.aspx?PostID=14562 https://www.polygon.com/22639469/apex-legends-electronic-arts-patent-pledge-accessibility-developers https://www.theverge.com/2021/8/24/22638535/ea-accessibility-patent-pledge-apex-legends-ping-system https://www.gamesradar.com/ea-secures-a-patent-for-the-apex-legends-ping-system-and-its-giving-it-away-for-free/ https://dotesports.com/apex-legends/news/apex-legends-ping-system-is-now-patent-free-for-accessibility https://www.nintendolife.com/news/2021/08/apex_legends_ping_system_now_patent-free_as_ea_announces_accessibility_pledge Recently, Electronic Arts (EA) announced a patent pledge that gives other companies and developers free access to five of its current accessibility-related patents and technology. The company promised not to enforce against any party for infringing any of the listed patents. Instead, EA hopes to encourage “innovation” and build new features that make video games more inclusive on a much larger scale by opening up the patents.    Electronic Arts (EA) is an American video game company founded in 1982. The company owns many popular and famous games, such as The Sims, SimCity, Apex Legends, Madden NFL and FIFA. Each of the games has more than 30 or 50 million sales volume. Significantly, esports involves FIFA and Apex Legends into the event list. Apex Legends has up to 1 billion players, and it is so popular that it has a Switch version.   Within the freely available patents, one of which grabs everyone’s attention -- Apex Legends’ ping system (patent No. US 11097189). The ping system in Apex Legends, which excellently allows players to make communication and teamwork quick and easy without hearing or speaking, has been praised both as an impressive alternative to voice chat and as a great accessibility feature for players with a variety of disabilities.    The other patents include the technology widely used in the FIFA and Madden NFL. The innovations can automatically detect and modify colors (patent No. US 10118097 and CN 107694092) and contrast ratios (patent No. US 10878540) to improve gamers’ visibility with colorblindness and low vision. Furthermore, one of the patents relates to personalized sound technology, helping players with hearing issues by modifying or creating music based on their preferences (patent No. US 10790919).   The
2021-10-22
The

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully!

The forum on "China's Intellectual Property-related Reform Measures and New Trends in Patent Litigation" will be held successfully! In response to the call for building a strong country with intellectual property rights, at 2 o'clock in the afternoon of October 21, the forum on "China's reform measures related to intellectual property rights and new trends in patent litigation" will be successfully held in Nanjing Jiangbei New District Industrial Technology Research and Innovation Park. The event was hosted by the Science and Technology Innovation Bureau of Nanjing Jiangbei New Area Management Committee, Nanjing Jiangbei New Area Industrial Technology Research and Innovation Park, Nanjing Intellectual Property Rights Protection Assistance Center Jiangbei New District Center, Nanjing Huaxun Intellectual Property Consultant Co., Ltd., Nanjing Intellectual Property Co-organized by the Protection Center (Nanjing Intellectual Property Rights Protection Assistance Center), Taiwan Pharmaceutical Development Association, and Gene Online. The director of Nanjing Intellectual Property Protection Center, Mou Xiaojian, delivered a speech. Director Mu expressed his warm congratulations on the holding of this event and introduced in detail the new pattern of intellectual property protection in Nanjing. He said: At present, Nanjing has implemented a rights protection assistance network in the municipal area. With full coverage, Nanjing Intellectual Property Protection Center is willing to closely communicate and interact with Nanjing's innovation entities, and provide relevant public welfare services such as rapid pre-review, rapid rights protection, and comprehensive utilization for enterprises in need. In addition, Huang Funan, CEO of Gene Online, was unable to come to congratulate due to the epidemic, and recorded a congratulatory video. In the video, he said: China Innovative Pharmaceuticals has already made many outstanding achievements on the international stage, and these are inseparable from intellectual property rights. The support of the company can also show the importance of intellectual property rights to biotechnology and pharmaceutical companies. This event invites four industry experts to focus on China's reform measures related to intellectual property rights and new trends in patent litigation, discuss with companies and universities, and make arrangements in advance. Dr. Qingchen Hou, general manager of Nanjing Huaxun Intellectual Property Consulting Co., Ltd., introduced the "Guidelines for Building a Powerful Country with Intellectual Property Rights (2021-2035)" and explained his views from four aspects: background, strategic layout, overall requirements, and organizational guarantees. . Subsequently, a detailed analysis of China's patent linkage system was carried out, and compared with the same types of cases at home and abroad, questions were raised: Why should we reward the first person who successfully challenged patents? Not the first person to file a P4 application? And have a series of discussions with you. Director Jiang Haijun of the Intellectual Property Protection Legal Committee of the Nanjing Lawyers Association gave a speech on three points: the problems after the amendment of the patent law, the enforceability of the amount of compensation, and the legal conflicts related to service inventions. Regarding the patent right evaluation report, he emphasized that the patentee, interested party or accused infringer can also proactively issue a patent right evaluation report. "Patent is a work of art that combines technology and law" is a message shared by Mr. Feng Tao from Jiangsu Junbo Law Firm at this event. Mr. Feng analyzes the big data of Chinese patent litigation cases through graphs and examples. Explore. The last topic of the event was shared by Guo Huangying, Intellectual Property Manager of Nanjing Huaxun Intellectual Property Agency (General Partnership)-China's Patent Infringement Judgment Principles and New Developments. Manager Guo explained to everyone the principles of patent infringement judgment and the necessity of patent infringement search and analysis before producing and selling products. In the intellectual property industry, ECCOM has been providing high-quality and professional comprehensive intellectual property services to enterprises and universities one step at a time. It also hopes that under the leadership of the state and the government, it will contribute to the building of a strong intellectual property nation in China. Make a contribution.
2021-10-22
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Types of patents that are easily overlooked- Design Patent

Types of patents that are easily overlooked- Design Patent In recent years, as the public’s awareness of intellectual property has increased, people have begun to consciously use the patent law to protect their intellectual property rights. However, in the process of implementation, they often only focus on invention patent and utility model patent, and tend to ignore the protection of design patent. Recently, Midea sued Haotaitai for two models of CXW-300-D998 and CXW-300-D908 Haotaitai brand range hoods In the case of suspected infringement of its design patent (patent number: ZL201930621598.X), the Guangzhou Intellectual Property Court made a first-instance judgment after hearing that it determined that the two products of Haotaitai constituted infringement, and ordered it to immediately stop the infringement and compensate Midea, The company's economic losses and reasonable expenses totaled 360,000 yuan. In fact, appearance infringement cases have occurred from time to time before, such as: "Molly" blind box design patent case, "Siemens" switch design patent infringement dispute case received a compensation of 6 million yuan, three Casio watch design patents were infringed Received a compensation of 8.8 million yuan and so on. The reason why people ignore the protection of design patents, in the final analysis, is that they have insufficient knowledge of design patents. Today, let's take a look at what is protected by design patents and what rights protections can we apply for? Design patent definition: Article 2 of the "Patent Law", design patent, refers to a new design that is aesthetically pleasing and suitable for industrial applications based on the shape, pattern, or combination of products, and the combination of color, shape, and pattern. Protected range: The shape of the product; the pattern of the product; the shape and pattern of the product; the shape and color of the product; the pattern and color of the product; the shape, pattern and color of the product. Protection period: The term of protection for design patent rights is 15 years, calculated from the date of filing. What are the conditions for applying for a design patent? The design should be aesthetically pleasing Appearance patents should be suitable for industrial applications The design patent application should be novel The design patent application should be inventiveness What are the advantages and functions of design patents? Protect the rights and interests of enterprises in product designs and fight against infringements in market competition. To enhance brand value, the quality and quantity of patents are the embodiment of the company's innovation ability and core competitiveness. Receive consumer recognition. If a company's new product appearance is filed for a patent in a timely manner, its appearance design will enjoy the exclusive right. Nowadays, consumers often choose products with trendy and beautiful appearance when buying their products. Applying for a design patent is a necessary condition for applying for a high-tech enterprise.
2021-09-26
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Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million

Colopl Settles Patent Infringement Lawsuit with Nintendo by Paying $30 Million   This August, Nintendo and a game developer Colopl announced that they have settled for patent infringement regarding White Cat Project (Shironeko Project in Japanese), a smartphone game developed by Colopl. Although both companies did not publicly share exact details of the settlement, at least it is sure that Colopl agreed to pay 3.3 billion yen (about US$30.2 million) as the settlement fee for the proceedings, including the future license of Nintendo's patents.    How did the battle begin?  Being developed and published by a Japanese game developer, Colopl, White Cat Project is a free-to-play action role-playing game for Android and iOS systems. The mobile game was launched in July 2014 as well as got a television anime adaptation in 2020. It is incredibly popular to have more than 50 million downloads. Furthermore, the game is set to receive a Switch version titled "Shironeko New Project".    In September 2016, Nintendo noted the Colopl's game and considered that the game had infringed on several of Nintendo's technology patents. The two companies communicated with each other for over a year; however, Nintendo did not accept the explanations from Colopl, and Nintendo filed a lawsuit against Colopl at the beginning of 2018.    Nintendo claimed that Colopl infringed 6 of its patents. These patents protect touch-screen joystick functionality (patent no. JP3734820), multiplayer connectivity (patent no. JP5595991, JP6271692), confirmation screens in sleep mode (patent no. JP4010533), character attacks based on touch input locations (patent no. JP4262217), and a shadow effect placed on characters hidden behind the game geometry (patent no. JP3637031).   These patents almost cover various ways of game technology, especially the patent  JP5595991 and JP6271692. Their patent family is wide-reaching, and many divisional applications of the family are pending in Japan. They protect a communication game system and its related devices. It is not easy to detect the patent's existence and boundary since this kind of hardcore technique is so common in the gaming field and our daily lives.     The five-year patent war has been settled.  After a five-year dispute, the situation appeared to turn in Nintendo's favor as the Switch maker increased its monetary demands, which convinced Colopl to strike a deal that lets it use the disputed patents. Furthermore, a Switch version of White Cat Project remains in the works at Colopl.    With the extraordinary losses of Colopl, the legal battle between the two companies came to an end.  
2021-09-09
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